Funnel Modifier Generates Sub-Optimal Paths
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14
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63
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April 30, 2024
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Multithreading Path Modifiers
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10
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53
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April 10, 2024
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NullReference in AIPathAlligntoSurface Script
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12
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44
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April 11, 2024
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Tiles & connections
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10
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47
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April 4, 2024
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How to upgrade NodeLink2?
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9
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42
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April 17, 2024
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How to ask if a point is walkable or not
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18
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38
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May 9, 2024
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2 recast graphs -> seeker not working
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10
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31
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April 23, 2024
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Can I instantly get the number of characters around a character?
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11
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27
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May 9, 2024
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Display Clicked Tile
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9
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25
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April 29, 2024
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Block NavMesh Generation in certain areas?
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9
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25
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April 29, 2024
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Jobs Leak beta 4.3.73
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7
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355
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August 8, 2023
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Recast Graph Zig Zags
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2
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151
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October 1, 2023
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Interested In Buying-RTS Game Question
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2
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218
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August 26, 2023
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Using FollowerEntity without a mono behaviour
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4
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254
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December 1, 2023
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Demonstration of Procedural Terrain modifying runtime Recast Graph Tiles
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5
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193
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January 21, 2024
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InvalidOperationException: Insecure Connection not allowed
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0
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122
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January 2, 2024
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4.3.84 - Cascading burst errors when units spawned on top of/very close each other
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7
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272
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November 13, 2023
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Agent gets stuck in center of crowd
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8
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316
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June 7, 2023
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Point Graph runtime update not working
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7
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176
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November 30, 2023
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Beta - agent can end up not moving and not reachedDestination or end of path
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5
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214
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August 17, 2023
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Beta - WebGL throws errors about not being able to tick pathfinding
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7
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182
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December 7, 2023
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Beta - jobs index out of range exception
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8
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296
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November 13, 2023
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Request: Prefix asmdefs with arongranberg or some other prefix
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0
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152
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July 16, 2023
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Agents get stuck
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6
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298
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June 30, 2023
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Errors after Upgrading fro 5.0.4 to 5.0.6
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1
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73
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April 2, 2024
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Agent stop moving when agents in total are more than 50
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8
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241
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October 30, 2023
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5.0 Local avoidance strict constraints to area
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1
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78
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March 7, 2024
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Having trouble installing A* Pathfinding Project 4.3.79 (Beta)
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5
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248
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October 25, 2023
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aiPath.rvoDensityBehavior.reachedDestination returning true at start of movemet
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7
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242
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August 16, 2023
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Finding the closest point to an unreachable point?
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6
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239
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November 19, 2023
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RichAI Gizmo Is ZigZaggy (Both with and without funnel simplification)
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0
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123
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October 25, 2023
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Local Avoidance + Targeting location at another agent's location
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2
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189
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November 16, 2023
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Question about multiple graph in seeker's graphMask
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7
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211
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October 2, 2023
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Beta - richai agents falling through terrain
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8
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191
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September 12, 2023
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Updating seeker.traversableTags would cause agent flashing out of current grid node
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5
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227
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September 22, 2023
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Random and path dependent traversal cost for each node (Grid Graph)
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5
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230
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August 9, 2023
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AIPath with RVO: Agents don't avoid each other
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4
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255
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May 23, 2023
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Is there a way to use Jobs and Burst to paint multiple Polylines?
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6
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242
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June 22, 2023
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Beta RVO - Destination crowded
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3
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264
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September 30, 2023
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How to reduce agents getting stuck in tight corridors?
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3
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272
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May 22, 2023
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Found leak(s) from callstack warning
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5
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212
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December 23, 2023
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Scanning a Procedural World
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3
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49
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May 7, 2024
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Enemy not moving correctly after initial scan
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7
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179
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December 5, 2023
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5.0 - using replacing MovementUpdate when using FollowerEntity
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7
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173
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March 27, 2024
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Layered Grid Graph Scan & Gizmo Performance
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5
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211
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September 24, 2023
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Can I verify if a path is feasible without placing an actual object in it?
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2
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262
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October 2, 2023
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Local Avoidance with Photon Fusion2
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1
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55
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April 15, 2024
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Exception: Some path is not cleaning up the flag1 field. This is a bug
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7
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232
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January 10, 2024
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RichAI path seem to be very off for Recast graph
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2
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160
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August 28, 2023
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Rapid Path Calculation?
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3
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166
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May 24, 2023
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