Went back to 4.3.84. Confirmed this only happens when gravity is explicitly turned off on the Follower Entity. I am using recast graphs.
The system Pathfinding.ECS.AIMoveSystem reads Pathfinding.ECS.MovementSettings via JobMoveAgent but that type was not assigned to the Dependency property. To ensure correct behavior of other systems, the job or a dependency must be assigned to the Dependency property before returning from the OnUpdate method.
UnityEngine.Debug:LogError (object)
Unity.Debug:LogError (object) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/Stubs/Unity/Debug.cs:13)
Unity.Entities.SystemState:LogSafetyDetails (Unity.Entities.SystemDependencySafetyUtility/SafetyErrorDetails&,bool&) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemState.cs:637)
Unity.Entities.SystemState:LogSafetyErrors () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemState.cs:625)
Unity.Entities.EntityManager/<>c:<Initialize>b__40_0 () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/EntityManager.cs:277)
Unity.Jobs.LowLevel.Unsafe.JobsUtility:InvokePanicFunction ()
Unity.Jobs.LowLevel.Unsafe.JobsUtility:ScheduleParallelFor (Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,int,int)
Unity.Entities.JobChunkExtensions:ScheduleInternal<Pathfinding.ECS.JobPrepareAgentRaycasts> (Pathfinding.ECS.JobPrepareAgentRaycasts&,Unity.Entities.EntityQuery,Unity.Jobs.JobHandle,Unity.Jobs.LowLevel.Unsafe.ScheduleMode,Unity.Collections.NativeArray`1<int>) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/IJobChunk.cs:331)
Unity.Entities.Internal.InternalCompilerInterface/JobChunkInterface:ScheduleParallelByRef<Pathfinding.ECS.JobPrepareAgentRaycasts> (Pathfinding.ECS.JobPrepareAgentRaycasts&,Unity.Entities.EntityQuery,Unity.Jobs.JobHandle,Unity.Collections.NativeArray`1<int>) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/Internal/InternalCompilerInterface.cs:315)
Pathfinding.ECS.AIMoveSystem:__ScheduleViaJobChunkExtension_2 (Pathfinding.ECS.JobPrepareAgentRaycasts,Unity.Entities.EntityQuery,Unity.Jobs.JobHandle,Unity.Entities.SystemState&,bool) (at ./Library/PackageCache/com.arongranberg.astar@4.3.84/Core/ECS/Systems/AIMoveSystem.cs:295)
Pathfinding.ECS.AIMoveSystem:OnUpdate (Unity.Entities.SystemState&) (at ./Library/PackageCache/com.arongranberg.astar@4.3.84/Core/ECS/Systems/AIMoveSystem.cs:151)
Pathfinding.ECS.AIMoveSystem:__codegen__OnUpdate (intptr,intptr)
Unity.Entities.SystemBaseRegistry/<>c__DisplayClass9_0:<SelectBurstFn>b__0 (intptr,intptr) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemBaseRegistry.cs:256)
Unity.Entities.WorldUnmanagedImpl/Unity.Entities.UnmanagedUpdate_00001591$BurstDirectCall:Invoke (void*)
Unity.Entities.WorldUnmanagedImpl:UnmanagedUpdate (void*) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/WorldUnmanaged.cs:828)
Unity.Entities.WorldUnmanagedImpl:UpdateSystem (Unity.Entities.SystemHandle) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/WorldUnmanaged.cs:894)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:733)
Unity.Entities.ComponentSystemGroup:OnUpdate () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:703)
Pathfinding.ECS.AIMovementSystemGroup:OnUpdate () (at ./Library/PackageCache/com.arongranberg.astar@4.3.84/Core/ECS/Systems/AIMovementSystemGroup.cs:160)
Unity.Entities.SystemBase:Update () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemBase.cs:418)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:739)
Unity.Entities.ComponentSystemGroup:OnUpdate () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:697)
Unity.Entities.SystemBase:Update () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemBase.cs:418)
Unity.Entities.ScriptBehaviourUpdateOrder/DummyDelegateWrapper:TriggerUpdate () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ScriptBehaviourUpdateOrder.cs:526)
InvalidOperationException: The previously scheduled job JobMoveAgent writes to the ComponentTypeHandle<Unity.Transforms.LocalTransform> JobMoveAgent.JobData.__TypeHandle.__Unity_Transforms_LocalTransform_RW_ComponentTypeHandle. You are trying to schedule a new job JobPrepareAgentRaycasts, which writes to the same ComponentTypeHandle<Unity.Transforms.LocalTransform> (via JobPrepareAgentRaycasts.JobData.__TypeHandle.__Unity_Transforms_LocalTransform_RW_ComponentTypeHandle). To guarantee safety, you must include JobMoveAgent as a dependency of the newly scheduled job.
Unity.Jobs.LowLevel.Unsafe.JobsUtility.ScheduleParallelFor (Unity.Jobs.LowLevel.Unsafe.JobsUtility+JobScheduleParameters& parameters, System.Int32 arrayLength, System.Int32 innerloopBatchCount) (at <56073df97ede4f769c2cc45d546d986d>:0)
Unity.Entities.JobChunkExtensions.ScheduleInternal[T] (T& jobData, Unity.Entities.EntityQuery query, Unity.Jobs.JobHandle dependsOn, Unity.Jobs.LowLevel.Unsafe.ScheduleMode mode, Unity.Collections.NativeArray`1[T] chunkBaseEntityIndices) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/IJobChunk.cs:331)
Unity.Entities.Internal.InternalCompilerInterface+JobChunkInterface.ScheduleParallelByRef[T] (T& jobData, Unity.Entities.EntityQuery query, Unity.Jobs.JobHandle dependsOn, Unity.Collections.NativeArray`1[T] chunkBaseEntityIndices) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/Internal/InternalCompilerInterface.cs:315)
Pathfinding.ECS.AIMoveSystem.__ScheduleViaJobChunkExtension_2 (Pathfinding.ECS.JobPrepareAgentRaycasts job, Unity.Entities.EntityQuery query, Unity.Jobs.JobHandle dependency, Unity.Entities.SystemState& state, System.Boolean hasUserDefinedQuery) (at ./Library/PackageCache/com.arongranberg.astar@4.3.84/Core/ECS/Systems/AIMoveSystem.cs:295)
Pathfinding.ECS.AIMoveSystem.OnUpdate (Unity.Entities.SystemState& systemState) (at ./Library/PackageCache/com.arongranberg.astar@4.3.84/Core/ECS/Systems/AIMoveSystem.cs:151)
Pathfinding.ECS.AIMoveSystem.__codegen__OnUpdate (System.IntPtr self, System.IntPtr state) (at <518308f55b1449f297fdc0dd45a99dad>:0)
Unity.Entities.SystemBaseRegistry+<>c__DisplayClass9_0.<SelectBurstFn>b__0 (System.IntPtr system, System.IntPtr state) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemBaseRegistry.cs:256)
UnityEngine.Debug:LogException(Exception)
Unity.Debug:LogException(Exception) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/Stubs/Unity/Debug.cs:19)
Unity.Entities.<>c__DisplayClass9_0:<SelectBurstFn>b__0(IntPtr, IntPtr) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemBaseRegistry.cs:260)
Unity.Entities.UnmanagedUpdate_00001591$BurstDirectCall:wrapper_native_indirect_00000208A1A66B28(IntPtr&, Void*)
Unity.Entities.UnmanagedUpdate_00001591$BurstDirectCall:Invoke(Void*)
Unity.Entities.WorldUnmanagedImpl:UnmanagedUpdate(Void*) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/WorldUnmanaged.cs:828)
Unity.Entities.WorldUnmanagedImpl:UpdateSystem(SystemHandle) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/WorldUnmanaged.cs:894)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:733)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:703)
Pathfinding.ECS.AIMovementSystemGroup:OnUpdate() (at ./Library/PackageCache/com.arongranberg.astar@4.3.84/Core/ECS/Systems/AIMovementSystemGroup.cs:160)
Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemBase.cs:418)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:739)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:697)
Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemBase.cs:418)
Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ScriptBehaviourUpdateOrder.cs:526)
InvalidOperationException: The previously scheduled job JobMoveAgent writes to the ComponentTypeHandle<Unity.Transforms.LocalTransform> JobMoveAgent.JobData.__TypeHandle.__Unity_Transforms_LocalTransform_RW_ComponentTypeHandle. You are trying to schedule a new job TransformVelocityCalcJob, which reads from the same ComponentTypeHandle<Unity.Transforms.LocalTransform> (via TransformVelocityCalcJob.JobData.__TypeHandle.__Unity_Transforms_LocalTransform_RO_ComponentTypeHandle). To guarantee safety, you must include JobMoveAgent as a dependency of the newly scheduled job.
Unity.Entities.WorldUnmanagedImpl+UnmanagedUpdate_00001591$BurstDirectCall.Invoke (System.Void* pSystemState) (at <936cfa5750d641e7b71c7948b07cd131>:0)
Unity.Entities.WorldUnmanagedImpl.UnmanagedUpdate (System.Void* pSystemState) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/WorldUnmanaged.cs:828)
Unity.Entities.WorldUnmanagedImpl.UpdateSystem (Unity.Entities.SystemHandle sh) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/WorldUnmanaged.cs:913)
Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:733)
UnityEngine.Debug:LogException(Exception)
Unity.Debug:LogException(Exception) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/Stubs/Unity/Debug.cs:19)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:744)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:697)
Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemBase.cs:418)
Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ScriptBehaviourUpdateOrder.cs:526)
The system Pathfinding.ECS.AIMoveSystem writes Unity.Transforms.LocalTransform via JobMoveAgent but that type was not assigned to the Dependency property. To ensure correct behavior of other systems, the job or a dependency must be assigned to the Dependency property before returning from the OnUpdate method.
UnityEngine.Debug:LogError (object)
Unity.Debug:LogError (object) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/Stubs/Unity/Debug.cs:13)
Unity.Entities.SystemState:LogSafetyDetails (Unity.Entities.SystemDependencySafetyUtility/SafetyErrorDetails&,bool&) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemState.cs:637)
Unity.Entities.SystemState:LogSafetyErrors () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemState.cs:625)
Unity.Entities.EntityManager/<>c:<Initialize>b__40_0 () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/EntityManager.cs:277)
Unity.Jobs.LowLevel.Unsafe.JobsUtility:InvokePanicFunction ()
Unity.Entities.WorldUnmanagedImpl/Unity.Entities.UnmanagedUpdate_00001591$BurstDirectCall:Invoke (void*)
Unity.Entities.WorldUnmanagedImpl:UnmanagedUpdate (void*) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/WorldUnmanaged.cs:828)
Unity.Entities.WorldUnmanagedImpl:UpdateSystem (Unity.Entities.SystemHandle) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/WorldUnmanaged.cs:894)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:733)
Unity.Entities.ComponentSystemGroup:OnUpdate () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:697)
Unity.Entities.SystemBase:Update () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemBase.cs:418)
Unity.Entities.ScriptBehaviourUpdateOrder/DummyDelegateWrapper:TriggerUpdate () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ScriptBehaviourUpdateOrder.cs:526)