Welcome to the forum! [Uncategorized] (1)
Tutorials - Read this first [General] (7)
Inconsistent updating of grid graph [Grid graph] (4)
Best practice for raycastgraph on dynamic/additively loaded scenes [Recast graph] (1)
Nintendo Switch support? [Uncategorized] (20)
[Solved] Bug? Using "Closest On Node Surface" as End/Start Point Snapping allows Seekers to pass through to a different area [General] (6)
Keep distance from player [General] (3)
A* Pathfinding project with mecanim animation [General] (8)
Thinking of buying Pro; few questions about differences from Unity's NavMesh (and my struggles) [Beginner Questions] (4)
Job/ECS Support [Feature Requests] (3)
[Solved] Saving and loading gridgraphs from files [Grid graph] (7)
Fast Pathfinding for many agents? [General] (1)
Start end modifiers [Beginner Questions] (9)
MultiTargetPath - is this what I need? [Uncategorized] (10)
Rigidbody velocity [Beginner Questions] (8)
Recast Graph + Explosion Knockback [Beginner Questions] (4)
Temporarily Disable AI [General] (10)
RVO setup tutorial [Uncategorized] (6)
Getting the length after seeker.StartPath() [Uncategorized] (6)
Testing if there is a path without moving [Beginner Questions] (6)
Navmesh vertice limit [Beginner Questions] (4)
Calculated path is complete even though it shouldn't be [Uncategorized] (2)
Getting BFS Routes [General] (5)
Can't get the AI to walk without strafing [Beginner Questions] (14)
AI fly and swimming [Beginner Questions] (2)
SpeedTree on terrain, ignored by A*? [Uncategorized] (9)
How to increase mass with AI Path? [General] (2)
Using A* to replace Player (not AI) movement and basic questions [Beginner Questions] (3)
What would cause GetNearest() to return null? [General] (4)
Is makeing a Node to Node Path possible? [Solved] [Grid graph] (4)