Tutorials - Read this first
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3
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24785
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March 11, 2015
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About the General category
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0
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1188
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March 11, 2015
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Block NavMesh Generation in certain areas?
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5
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7
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April 27, 2024
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Adding "Per Layer Modifications" causes error
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1
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13
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April 27, 2024
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Funnel Modifier Generates Sub-Optimal Paths
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13
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42
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April 27, 2024
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Prevent physics based FollowerEntity snapping to graph surface
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0
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6
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April 27, 2024
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RecastGraph with Custom Terrain
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1
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13
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April 26, 2024
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Toggling Gravity in Mesh Link Traversal: "Structural Changes are not allowed while iterating over entities. Please use EntityCommandBuffer instead."
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1
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97
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April 25, 2024
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NullReferenceException from CalculatePathsThreaded
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3
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21
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April 25, 2024
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Starting pahfinding from PointGraph to RecastGraph
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8
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29
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April 25, 2024
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Game Breaking Errors with EntityFollower in all Unity Versions
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5
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29
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April 25, 2024
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Non Dynamic Navmesh Cut
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1
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36
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April 25, 2024
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Cut Poly performance
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1
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20
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April 25, 2024
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ArgumentOutOfRangeException during scanning
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2
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22
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April 24, 2024
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Excluding areas in a Recast graph
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20
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2397
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April 24, 2024
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Exception: Axis-aligned connection not found
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8
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61
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April 23, 2024
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The count of vectorPath in the seeker is very weird
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1
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20
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April 20, 2024
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ReachedDestination returning false maybe wrong
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1
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19
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April 20, 2024
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FollowEntity Change Properties efficient
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0
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31
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April 19, 2024
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NullReferenceException: Object reference not set to an instance of an object
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4
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40
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April 18, 2024
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ForceUpdate NavmeshCut after disabling
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1
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33
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April 17, 2024
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Force NavMeshCut disable to occur immediately
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2
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213
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May 4, 2021
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AstarPath.active.UpdateGraphs resets tags
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4
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37
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April 17, 2024
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RecastMeshObj tag not applied to recast graph
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12
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62
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April 17, 2024
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Update Recast Graph at runtime
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1
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24
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April 17, 2024
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Dislocated Recast Graph Mover Tiles
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2
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34
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April 16, 2024
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Character Gliding at the end of Path
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1
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49
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April 16, 2024
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Get iso position using mouse position in iso grid graph
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3
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23
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April 16, 2024
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Using GraphModifier.OnPostScan, how to know which Tiles have been updated?
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1
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15
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April 16, 2024
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Are multiple tags not possible?
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1
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32
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April 15, 2024
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