About the Beginner Questions category
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0
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1564
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March 11, 2015
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Pathfinding across a large 2D tiled world
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5
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22
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April 27, 2024
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Add or remove obstacles during runtime
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15
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71
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April 27, 2024
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Programmatically setting up Recast with a tiled world
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1
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17
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April 26, 2024
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Best Practices for Handling Mass Close-Combat
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0
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14
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April 26, 2024
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How do I make a jump between 2 platforms? 3D
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1
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20
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April 25, 2024
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Boat bank movement for the AI
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1
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26
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April 25, 2024
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Use topdown engine to generate enemies, but the enemies have no movement at all
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1
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20
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April 25, 2024
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Burst/Jobs and ECS - Example Anywhere?
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0
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37
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April 20, 2024
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AIPath.Scan() high gc allocation switching to detecting runtime obstacle doesnt work
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4
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51
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April 17, 2024
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Is there a better way to search a blocker
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1
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32
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April 16, 2024
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Check which graph the point is on and whether it is available
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1
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27
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April 15, 2024
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How to access Walkable?
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2
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23
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April 15, 2024
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How to stop A.I. movement?
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15
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8981
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April 12, 2024
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IsPathPossible returning true despite nodes being in different areas
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6
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29
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April 11, 2024
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How to stop AIPath pathing?
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1
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51
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April 2, 2024
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Can't create a Path
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4
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35
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March 31, 2024
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Console Errors Related to Update Checking
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8
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2911
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March 24, 2024
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IsPathPossible fails with nodes seemingly in the same area
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2
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62
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March 23, 2024
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How to access Pathfinder (and others) variables in code? (Documentation?)
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3
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73
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March 21, 2024
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Optimal way of checking an area for obstacles
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1
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46
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March 19, 2024
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Perceived pathing jerkiness
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2
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42
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March 16, 2024
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Why can my AIs walk into an unwalkable area (when kiting them like this)?
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6
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94
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March 15, 2024
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AIPath not fining path
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4
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65
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March 15, 2024
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Navmesh rotation and offset
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3
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59
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March 15, 2024
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Blocking nodes for recast/navmesh?
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1
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45
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March 13, 2024
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Agent teleporting
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1
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56
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March 4, 2024
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Agent can not move up a slope
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3
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68
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February 29, 2024
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Objects move towards graph when outside of it
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1
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79
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February 21, 2024
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Is there an equivalent to NavMesh.SamplePosition() in A* pathfinding?
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4
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1409
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February 17, 2024
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