Beta RVO - Destination crowded

Hi Aron!

Is there any way you’re already checking if destination is crowded in the new beta? Units tend to stack up on one side of a destination instead of surrounded so I’m looking for a way to give it another path if its crowded.



Yes, there are two different ways, in fact. There’s a new one used for the FollowerEntity, and an old one used for the AIPath/RichAI scripts (they will be migrated to the new system soon).

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Thanks, what’s the one in the Follower entity called?

The follower entity uses rvoAgent.CalculatedEffectivelyReachedDestination.Agent - A* Pathfinding Project

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