My first post here. I just started to use the package.
I get a situation when pathfinder chooses long path over short. I hope that screenshots explain the issue. The components used are RichAI and Recast navmesh. RichAI has “Funnel Simplification” turned on.
Today I picked on of your example scenes. The scene is the 3rd example. It took me less then a minute to verify that in some cases longer path is chosen. I’ve recorded a video. Please take a look.