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False positive errors with RecastNavmeshModifier
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10
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168
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January 8, 2026
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Formation Movement Package
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1
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55
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January 7, 2026
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Graph Cache Deserialization Performance
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2
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34
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January 7, 2026
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Is A* Pathfinding all good with unity 6?
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14
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533
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January 6, 2026
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NPCs falling over at end of path
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1
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30
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January 6, 2026
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AIPath NPCs float like an astronaut in air in standalone build (but stays and patrols on ground Play in Unity Editor) – Behavior Designer Movement Pack
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3
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43
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January 6, 2026
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HDRP Realtime Reflection Probe conflicts with ALINE
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1
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26
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January 6, 2026
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Odd unit behavior when surrounding a target object
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6
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87
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January 6, 2026
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2D Tilemaps not working
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8
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159
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January 6, 2026
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Is it possible to Implement [Use Rotation] for [Link2]?
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2
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26
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January 6, 2026
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Deterministic Pathfinding/Movement
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1
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35
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January 6, 2026
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Trying to path under a bridge
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1
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21
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January 6, 2026
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Ingame Z-Testing Broken? (Unity 6, URP, Forward+)
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6
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109
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December 31, 2025
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Spam warnings: Path Failed : Computation Time 0.00 ms Searched Nodes 0
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3
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31
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December 30, 2025
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NodeLink2 jump calculations
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3
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34
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December 30, 2025
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[Bug] Modifier not working on meshes inside of LOD groups
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2
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22
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December 29, 2025
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Dynamic obstacle is not working in build
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1
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25
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December 26, 2025
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After updating a NavMesh locally, how can I generate Off Mesh Links at the correct positions?
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2
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30
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December 26, 2025
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Disable diagonal movements in FollowerEntity.cs
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5
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35
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December 23, 2025
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How to modify tags at run time in a given area?
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1
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18
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December 22, 2025
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Draw.xz.SolidRectangle is bugged. Renders in `y` dimension instead (SSCCE provided)
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2
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34
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December 22, 2025
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BUG: colors opacity behind objects doesn't work
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7
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196
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December 22, 2025
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[Bug] Recast graph scan produces missing triangles
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1
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34
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December 22, 2025
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Layered Grid Graph + Character Height Issue
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7
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133
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December 22, 2025
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Grid graph nodes, how to add neighbour information?
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4
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68
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December 21, 2025
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Navigation agent issues in a chunk-based Spherical World
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4
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75
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December 21, 2025
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ProceduralGraphMover Invariance
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2
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20
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December 20, 2025
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Probable infinite loop with FloodPath
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1
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20
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December 20, 2025
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RecastGraph: Tags differ between editor Scan and runtime Scan (RecastGraph + NavMeshCut + GraphUpdateScene)
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7
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88
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December 19, 2025
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Generating Off-mesh links
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4
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71
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December 17, 2025
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