Support Forum

Topic Replies Activity
Welcome to the forum! 1 March 11, 2015
Tutorials - Read this first 7 March 11, 2015
I don't want the AI to always use the fastest path 3 July 12, 2020
[Command Suggestion] Wireframe arrow 5 July 12, 2020
Grid path navigation is calculated incorrectly when starting from unwalkable node 1 July 12, 2020
Possible numerical imprecision 1 July 12, 2020
Running on the Oculus Quest + Collision avoidance 8 July 12, 2020
Storing paths and light weight movement script 11 July 12, 2020
Navigation costs - Get units to walk along roads like humans 2 July 12, 2020
4.3.8 on Unity 2019.3.0b9 8 July 12, 2020
Not including areas below water in baked mesh 4 July 11, 2020
How to use root motion transition animations (e.g. Walk to Stop) without overshooting the destination? 3 July 11, 2020
Set desired rotation on destination reached? 3 July 11, 2020
ArgumentException: An item with the same key has already been added 14 July 11, 2020
Input position is { NaN, NaN, NaN } 3 July 11, 2020
A* vs Unity navmesh performance 2 July 11, 2020
Object reference not set to an instance of an object in Pathfinding.GridNode.GetConnections 2 July 11, 2020
A star path showing looping from node 4 July 11, 2020
2D pathfinding avoiding Walls using ColliderType ->Point 3 July 11, 2020
Using hand drawn 2 color texture as 2d pathfinding map? 2 July 11, 2020
2D Runtime Walkable Node 2 July 11, 2020
Does this not work in VR? 2 July 11, 2020
AI Pathfining goes to a random point instead of the target? 2 July 11, 2020
GridGraph update and non-convex collider 1 July 10, 2020
Navmesh on a spherical planet 209 July 9, 2020
GraphUpdatepObject.trackChangedNodes does not track new nodes 3 July 9, 2020
Feature request: Label2D backgrounds? 3 July 9, 2020
Tilemap Collider 2D w/ Composite Collider Not Working 16 July 9, 2020
RTS "walk around attacking units" behaviour? 4 July 8, 2020
Capsule drawing 2 July 8, 2020