A* Pathfinding Project

Welcome to the forum! [Uncategorized] (1)
Tutorials - Read this first [General] (7)
Endless recalculation of the path from the destination [Local Avoidance] (7)
Can't replicate Unity's Navmesh quality [Uncategorized] (4)
PickNextWaypointDist [Uncategorized] (2)
How to recalculate moving target with AI Path? [General] (2)
Pathfinding with a Procedurally Generated voxel word/ terrain? [Uncategorized] (1)
AIPath Rotation causes agent to "strafe" [Uncategorized] (1)
How to find a route [General] (6)
Multi-layered movement on "moving" graph [Uncategorized] (15)
Bug With Recast Graph Export/Import [Recast graph] (3)
RTS game pathfinding [Uncategorized] (6)
Local Avoidance For Specific Agents [Local Avoidance] (9)
Erosion/Tags optimization [Feature Requests] (1)
Support for Raycast Command [Feature Requests] (1)
How to enable/disable movement from another script? [Beginner Questions] (8)
Units going through blocked nodes using RVO [Grid graph] (3)
Issues deserialising bespoke graph type [Uncategorized] (6)
[Solved] Check path blocking while moving an object? [Beginner Questions] (12)
How to disable flood fill for a grid graph version 4.2.2 Pro [General] (8)
[Solved] Calculate a path and then move the agent to a specific point in the path [Uncategorized] (3)
AIPath.steeringTarget doesn't update [Beginner Questions] (5)
Unity Package Manager compatibility (patches supplied) [Feature Requests] (1)
Seeker.pathCallback should be an event [General] (2)
Getting Compiler Error RVOCoreSimulator.cs in version 4.2.4 [Installation] (4)
How to change max tile count of recast graph [Recast graph] (9)
Impacting movement during enemy pathfinding? [Beginner Questions] (2)
Walk on walls PointGraph [Point graph] (7)
Rotation in 2D game (Top-Down) [Beginner Questions] (9)
Stitching Recastgraphs [Recast graph] (11)