A* Pathfinding Project

Welcome to the forum! [Uncategorized] (1)
Tutorials - Read this first [General] (7)
Make A* work with Fast Enter Play Mode [Feature Requests] (3)
Recast scan with GraphUpdateShape incredibly slow [Recast graph] (7)
Objects stop moving while pathing [Uncategorized] (3)
Recast mesh on procedual hex tiles [Beginner Questions] (4)
Testing multiple points to shoot on a target [Beginner Questions] (15)
Opsive Issue: Using the offmesh link Nodelinks with a UCC character bops the character back and forth in a bizarre way [Uncategorized] (1)
Problem with obstacles and LoD groups [General] (6)
Not allowed to access vertices on mesh [General] (8)
Any way to exclude specific objects from recast navmesh baking? [Recast graph] (8)
Problems with FleePath accuracy [Grid graph] (5)
How to reproduce NavMeshAgent.stoppingDistance? [Beginner Questions] (2)
Exception 4.3.11+4.3.12 Nintendo Switch [Grid graph] (11)
Partial pathfinding [Uncategorized] (4)
AStar Path component in prefab doesn't show field overrides? [Uncategorized] (4)
Recast Graph data in nested prefab issues [General] (2)
AIBase.FixedUpdate Performance Issues [General] (9)
Highlight accessible tiles around agent [Uncategorized] (4)
How to set the offset to the collision [Uncategorized] (2)
AIPath, Complete stop mid-path? [Beginner Questions] (11)
Problem with cars going wrong way [Beginner Questions] (2)
Target position is in the radius of the locked agent [Local Avoidance] (2)
ReachedDestination and ReachedEndOfPath not working? [Beginner Questions] (2)
GraphUpdateScene isn't exact enough :( [Uncategorized] (2)
A* Point Graph with RAM2019 road system? [Uncategorized] (1)
Check distance between two points? [Uncategorized] (2)
StartPath() do not update Astar Path in same frame? [General] (5)
Merge seeker.tags / penalty with ITraversable [Feature Requests] (1)
RVO improvements for different agent sizes and speeds [Local Avoidance] (6)