A* Pathfinding Project

Welcome to the forum! [Uncategorized] (1)
Tutorials - Read this first [General] (7)
Make tiles unwalkable that don't have colliders [Navmesh graph] (1)
Gap between Recast graph using RecastMeshObj [Recast graph] (3)
Large recasts, standalone crash [Recast graph] (7)
Jump point search with penalties [General] (3)
LightweightRVO in ECS [Uncategorized] (12)
Stacking RVO Agent [Beginner Questions] (1)
Spherecast Repath Cost Traversing [Beginner Questions] (4)
How do I stop updates notifications for the package [Uncategorized] (3)
Import warnings, "Identifier uniqueness violation" for minebot [Installation] (3)
GetNodesInRegion on rotated Graph [Grid graph] (3)
ALINE - Draw in game gizmos [General] (10)
Ground on Recast NavMesh [Recast graph] (3)
Uniform Edge Cost Movement Range & pathfinding [General] (3)
Point outside of mesh [Beginner Questions] (3)
Handle units of greater than 1 grid size [Grid graph] (12)
[Recast Graph] 8k terrain very slow loading [Recast graph] (4)
Friction between Agents [Local Avoidance] (3)
AIPath.ReachedDestination is never true [General] (6)
RTS Melee/Ranged movement [Uncategorized] (6)
How to configure multi terrain? [General] (2)
PointNode not visible in editor when placed through script [Point graph] (2)
Enemies suddenly turn around and seem to be off their path and try to get back to the path [Recast graph] (3)
Character shaking move [Beginner Questions] (3)
RichAI + rigidbody - CharacterController = Not walk [Beginner Questions] (2)
Pathfinding for sidescroller with doors [Beginner Questions] (1)
How can l scan my grid after action is complted [Beginner Questions] (2)
Why is Layered Grid Graph limited to 4 connections [Beginner Questions] (13)
How to move the graph generated by RecastGraph? [Uncategorized] (3)