A* Pathfinding Project

Admin will be away from the 9th of August until around the 20th of September. During this time I will be able to respond to support requests, however it may take longer than usual [Uncategorized] (3)

I’m sorry for any inconvenience this may cause.

Welcome to the forum! [Uncategorized] (1)
Tutorials - Read this first [General] (7)
Best way to handle 2D rpg-style "elevation" in grid graphs [Grid graph] (4)
Point graph drawing connections to recast graph? [Beginner Questions] (1)
4.3.5 - Error generating grid graph [Recast graph] (6)
Agent repathing to previous corner after it has been passed [Recast graph] (9)
SeekerComponent.pathCallback gets called more often than when it reaches its destination [Uncategorized] (3)
Pixel Perfect Movement with astar pathfinding [General] (3)
External graph settings file [Feature Requests] (3)
200+ Agents Optimizaiton [General] (3)
[Unity] Having multiple levels with graph cache [General] (2)
AI trying to make path through non-traversible tag [Beginner Questions] (4)
"Blocking Nodes" pathfinding with other components [General] (6)
Found a crash in RichPath (v.4.3.5) [Uncategorized] (1)
Point Graph Avoidance Question [General] (5)
RVO Agents Shaking [Uncategorized] (12)
Manually add / remove objects to / from recast graph during editor scan [Recast graph] (3)
Issue connecting mesh to terrain [Recast graph] (8)
SynchronizationLockException error [General] (2)
Graph Areas not updated when OnGraphsUpdated() is called [Grid graph] (6)
How to make agents avoid player? [General] (5)
Making Pointgraph connections visible in editor [Beginner Questions] (5)
Moving enemies around player? [General] (2)
Relevant Graph Surface - Not adding any regions for me [General] (2)
Waypoint System with Point Graph and Recast Graph? [Point graph] (4)
How about license! [Uncategorized] (3)
GridGraph nodes array empty [Grid graph] (4)
Get closest reacheble node on unreachebla path [Beginner Questions] (2)
2019.3 Terrain Holes Support [Feature Requests] (1)