A* Pathfinding Project

Welcome to the forum! [Uncategorized] (1)
Tutorials - Read this first [General] (7)
Scanning in Editor Mode [Beginner Questions] (1)
Make game like Crowd City with A* path? [Beginner Questions] (6)
Handling Behavior for Unreachable Paths on Different Altitudes [Uncategorized] (13)
Graph Areas not updated when OnGraphsUpdated() is called [Grid graph] (15)
AI Pathing and Local Avoidance With Many Troops [Local Avoidance] (10)
Keep a copy of node.Area outside Astar [Uncategorized] (4)
Discord Server for questions? [Beginner Questions] (2)
Pathfinding errors [Recast graph] (16)
Nodelink2 and NavMeshCut Issues [Uncategorized] (9)
OnGraphsPostUpdate not fired without graph update elements [Grid graph] (3)
I keep Getting Argument is out of range When NPC is near Edge [Navmesh graph] (12)
[Bug report] NullReferenceException [General] (2)
Why the grid dont make it walk in a straight line? [Grid graph] (5)
Export to obj Normal flip [Feature Requests] (1)
GridGraph Layout [Beginner Questions] (5)
Make RVO Agents to surround a target like RTS [Local Avoidance] (7)
[Solved] Can't Reached Target [General] (13)
RTS game pathfinding ( 2 3 4 ) [Uncategorized] (60)
Creating nav meshes in prefabs for endless runner [General] (8)
Pick up a destination position based on direction + distance [Beginner Questions] (4)
Recast graph pathfinding with funnel modifier produces unoptimal paths [Recast graph] (5)
Nodelink Cost for different agents? [Point graph] (8)
Missing Layer on one of the example scenes [General] (4)
Dynamic obstacle avoidance [General] (3)
A path being created without moving character? [Beginner Questions] (4)
Tilemap Collider 2D w/ Composite Collider Not Working [Feature Requests] (15)
Agent path issue [Recast graph] (13)
RichAI +Simple Smooth [Uncategorized] (2)