About the Beginner Questions category
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0
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1616
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March 11, 2015
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FollowerEntity Mecanim can't rotate character
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0
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20
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July 25, 2024
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Best performance from multiple units
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0
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30
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July 18, 2024
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Seeking Suggestions for Aligning Grid Graph with Isometric Tilemap
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1
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25
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July 18, 2024
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Trouble getting any code to work
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1
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30
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July 15, 2024
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How do I use the FleePath Script?
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0
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22
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July 11, 2024
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Integration with Unity Physics & Unity Graphics
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0
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38
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July 8, 2024
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Precalculating Paths in the Editor, and storing them for later use
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4
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49
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July 7, 2024
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updateRotation block transform.LookAt
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0
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35
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July 4, 2024
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Event for reachedDestination
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0
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37
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July 4, 2024
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Moving AB while avoiding/flee from a target
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0
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39
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July 4, 2024
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UpdateGraphs() It works in a weird way
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0
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49
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June 24, 2024
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Can the free version be used for commercial projects?
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1
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63
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June 22, 2024
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Improving movement along diagonal walls (grid graph)
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0
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50
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June 20, 2024
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Performance Issues JobRepairEnd
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4
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89
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June 20, 2024
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Move along an isometric path?
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2
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1579
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June 19, 2024
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Example Scenes missing?
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2
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424
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April 12, 2021
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What is the most effective way to prevent a dying monster's animation from obstructing AI paths?
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3
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177
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June 10, 2024
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Why is the path built through inaccessible nodes?
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1
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64
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June 5, 2024
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GetNearest return wrong Point
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5
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86
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June 4, 2024
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Check which graph the point is on and whether it is available
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4
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138
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June 2, 2024
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If statement to ask if a point is walkable on a grid graph
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3
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81
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June 1, 2024
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Modify penalty non walkable areas
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1
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89
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May 29, 2024
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How to use and set tags on nodes?
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1
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69
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May 29, 2024
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Units cannot travel to path.destination
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3
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117
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May 29, 2024
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Which type of A* graph is best for terrain with many hills
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3
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88
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May 29, 2024
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Check movement due to collision avoidance
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1
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67
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May 29, 2024
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Going Through Wall
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2
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81
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May 29, 2024
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Moving obstacles and the RVO algorithm
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1
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114
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May 29, 2024
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Update target (AIDestinationSetter) onmousedown?
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0
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62
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May 18, 2024
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