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About the Beginner Questions category
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0
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1700
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March 11, 2015
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AIPath NPCs float like an astronaut in air in standalone build (but stays and patrols on ground Play in Unity Editor) – Behavior Designer Movement Pack
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3
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11
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January 6, 2026
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Is it possible to Implement [Use Rotation] for [Link2]?
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2
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10
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January 6, 2026
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Isolate one single island of nav in the scene (recast graph)
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5
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49
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December 30, 2025
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How to modify tags at run time in a given area?
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1
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8
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December 22, 2025
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BUG: colors opacity behind objects doesn't work
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7
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89
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December 22, 2025
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Support for directional movement modifiers?
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2
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245
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December 17, 2025
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2d AIPath agent wandering off
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1
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26
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December 12, 2025
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Constant speed agent (FollowerEntity)
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9
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48
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December 8, 2025
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DestinationSetter not working on one object
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3
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55
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November 30, 2025
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2D EntityFollower rotates transform when setting destination
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3
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27
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November 27, 2025
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How to check overlap of followerEntity without collider
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9
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62
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November 24, 2025
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5.4.4 examples full of errors
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2
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22
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November 17, 2025
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Any way to generate path not too close to edge of the navmesh?
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2
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23
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October 25, 2025
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FollowerEntity, GetRemainingPath bug not always giving correct list of Vector3s
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7
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58
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October 14, 2025
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Can I move a different Tranform than the one with the Pathfinding componets? (AStarPath and FollowerEntity)
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3
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51
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October 13, 2025
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Scanning in additive scenes
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4
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37
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October 8, 2025
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The enemy AI is taking a very strange path (recast2d)
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1
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21
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October 8, 2025
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2D and Follower Entity issues with Position Sync
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2
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48
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September 23, 2025
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A* Pro for really large worlds?
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4
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42
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September 19, 2025
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Using A* Pathfinding with Dynamic Water Physics 2 for Ship Navigation
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5
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61
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September 17, 2025
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Cheapest way to find cover?
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2
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65
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September 10, 2025
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How do you get the current normal?
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4
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43
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September 10, 2025
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Equivalent of SamplePosition?
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4
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1200
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September 4, 2025
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Is there an equivalent to NavMesh.SamplePosition() in A* pathfinding?
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6
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1706
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September 4, 2025
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Equivalent to AgentID?
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1
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17
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September 4, 2025
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Agent stops and moves very choppy when avoiding obstacles
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4
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32
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August 27, 2025
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Custom Time Scale Solution
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2
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30
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August 12, 2025
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How to use AstarPath.GetNearest() with radius?
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1
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27
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August 8, 2025
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The agent doesn't start from a specified position
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3
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33
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August 7, 2025
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