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About the Recast graph category
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0
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1133
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March 11, 2015
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Excluding deep water from RecastGraph
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0
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6
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February 10, 2026
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NodeLink2 not connecting graph nodes when enabled inside OnGraphsUpdated
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0
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7
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February 7, 2026
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Prevent RecastGraph from merging navmesh polygons across clearance / height thresholds (during generation)
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6
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41
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February 5, 2026
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How to full reset A* path find and FollowerEntity to Empty Scene
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4
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10
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January 23, 2026
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False positive errors with RecastNavmeshModifier
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10
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143
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January 8, 2026
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2D Tilemaps not working
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8
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71
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January 6, 2026
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[Bug] Modifier not working on meshes inside of LOD groups
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2
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12
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December 29, 2025
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Dynamic obstacle is not working in build
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1
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17
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December 26, 2025
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After updating a NavMesh locally, how can I generate Off Mesh Links at the correct positions?
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2
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19
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December 26, 2025
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[Bug] Recast graph scan produces missing triangles
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1
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21
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December 22, 2025
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[Bug] Export graph function uses user's locale when writing vertex coordinates
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1
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7
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December 22, 2025
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RecastGraph: Tags differ between editor Scan and runtime Scan (RecastGraph + NavMeshCut + GraphUpdateScene)
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7
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52
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December 19, 2025
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ArgumentOutOfRangeException Occurs When Setting NodeLink2.enable = true
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11
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77
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December 11, 2025
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Performance questions about GetNearest and JobRepairPath
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1
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24
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December 11, 2025
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Triangulated mesh creates collapsed triangles
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3
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27
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December 10, 2025
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Issue with DOTS (ECS) and Closed Subscene
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1
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23
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December 9, 2025
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Rare crash after update to 5.4.4 to 5.3.3
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0
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14
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November 20, 2025
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GraphUpdateScene on RecastGraph
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2
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26
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November 18, 2025
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GC when updating graph for doors with off-mesh links
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3
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39
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November 12, 2025
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Movement is slower in worst machines
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5
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92
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November 6, 2025
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IndexOutOfRangeException - Pathfinding.ECS.ManagedState.PopNextLinkFromPath ()
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2
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26
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October 27, 2025
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Navigation bakes inside colliders/meshes
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2
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27
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October 25, 2025
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Regression problem after updating A* to version 5.4.4
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3
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73
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October 24, 2025
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Big difference in rescan graph betwee recast graph and unity navmesh graph
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6
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20
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October 21, 2025
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Recast Graphs Limit?
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9
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201
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October 21, 2025
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JobTempAlloc issue with ScanAsync method
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5
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62
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October 17, 2025
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GetNearestBorder hit.tangentOrigin vs navmesh cut
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4
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58
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October 14, 2025
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Agent gets stuck if obstructed
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1
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51
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October 11, 2025
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Is it possible to make agents walk on elevated objects?
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7
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111
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October 2, 2025
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