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About the Recast graph category
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0
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1153
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March 11, 2015
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Raycast graph GetNearest() low performance
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1
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2
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July 12, 2026
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Deserializing graph is both 80% slower and creates 200% more GC than NavmeshPrefab?
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1
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8
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July 8, 2026
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Graph visualization no longer visible in the Scene view after upgrading to Unity 6000.0.73f1
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3
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10
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July 7, 2026
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Stairs Movement
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1
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15
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June 16, 2026
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VoxelRasterization bug?
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3
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48
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May 28, 2026
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Gaps at tile boundaries on recast result
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6
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91
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May 11, 2026
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A custom mesh provider
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2
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40
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May 9, 2026
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Struggling with path distance being infinite
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2
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54
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May 7, 2026
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IndexOutOfRangeException - Pathfinding.ECS.ManagedState.PopNextLinkFromPath ()
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7
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100
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May 4, 2026
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Unexpected results with RecastNavmeshModifier and colliders
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1
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37
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April 28, 2026
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Cloning a graph in realtime
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2
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53
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April 17, 2026
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Small gaps in Recast grid when TranslateInDirection
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3
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73
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April 17, 2026
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Agent goes straight up Y axis - first setup
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2
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45
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April 15, 2026
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Last assert in Funnel.SplitIntoParts failing
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1
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32
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April 15, 2026
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[Bug] Export graph function uses user's locale when writing vertex coordinates
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2
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29
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March 12, 2026
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Tears in navmesh causing agents to get stuck
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1
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34
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March 11, 2026
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GetNearest with RadiusModifier
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0
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20
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March 11, 2026
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Partial paths on NavMesh/RecastGraph not working?
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2
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79
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March 10, 2026
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How can i get tile connect relative in Editor Mode
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4
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32
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March 10, 2026
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Can i filter valid voxel by point a walkable texture in recastgraph
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3
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32
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March 10, 2026
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IsPathPossible fails on some graphs after change to FollowerEntity from RichAI
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4
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52
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March 6, 2026
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Is there an implementation for a LocalSpaceFollowerEntity anywhere?
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1
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24
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March 4, 2026
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Recast Graph + Dozens of NavMeshCuts killing Quest 2 VR performance (Unity 2022.3.62f3)
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1
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40
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February 27, 2026
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FollowerEntity not seting reachedDestination
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5
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40
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February 27, 2026
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Raycast Modifier with linkgraph issue
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1
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20
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February 16, 2026
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Excluding deep water from RecastGraph
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1
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50
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February 16, 2026
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Strange recast graph generation causing wrong agent pathfinding
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2
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54
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February 14, 2026
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NodeLink2 not connecting graph nodes when enabled inside OnGraphsUpdated
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2
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44
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February 13, 2026
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Prevent RecastGraph from merging navmesh polygons across clearance / height thresholds (during generation)
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6
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88
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February 5, 2026
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