About the Recast graph category
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0
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1115
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March 11, 2015
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Recast graph not connecting areas separated by openings
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2
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10
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June 25, 2025
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Monster pathfinding without Graph Movers
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2
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9
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June 21, 2025
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Navmesh cuts for 1000's of objects
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5
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18
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June 17, 2025
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RecastModifier not actually setting some meshes as solid
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3
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14
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June 5, 2025
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Question about colliders on RecastNavmeshModifier gameobjects
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1
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9
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June 4, 2025
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NPC's path regeneration does not move NPC to the target
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1
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3
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May 28, 2025
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updatePhysics = true of GraphUpdateObject results in FPS drop
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15
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41
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May 23, 2025
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Some areas couldn't fit the terrain
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3
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21
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May 17, 2025
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NavmeshCut with RecastNavmeshModifier for Tags
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3
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14
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May 8, 2025
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Navmesh Cut Component causing IndexOutOfRangeException and Crash
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10
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36
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May 6, 2025
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Make AstarPath ScanAsync Slower?
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1
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14
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May 6, 2025
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How can I set the destination to the closest walkable node near the target object?
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3
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13
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April 28, 2025
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The entity path is ignoring the tags from the RecastGraph
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9
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60
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April 25, 2025
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Warning: Guid Conflict when importing graphs additively. Imported graph will get a new Guid
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1
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6
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April 25, 2025
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Feature request: Support mutiple/separate physics scenes
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3
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28
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April 22, 2025
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Caching multiple Recast Graphs
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4
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25
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April 18, 2025
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How to fill in empty node or delete nodes after bake Recast Graph
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6
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17
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April 18, 2025
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FollowerEntity gravity vs Rigidbody useGravity
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3
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24
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April 16, 2025
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hasPath Issue during path recalculation
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3
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14
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April 16, 2025
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Memory Leak Issue in A* Pathfinding Pro on Unity 2022.3.58f1
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4
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78
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April 16, 2025
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Link not detected if its in a specific position
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3
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20
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April 14, 2025
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Navmesh gizmos don't always show
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1
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6
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April 12, 2025
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Prioritize path based on terrain splatmap textures
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9
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20
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April 10, 2025
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Seeker destination wrongly ignoring non-traversable tag
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5
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32
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April 9, 2025
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NavmeshCut with entities
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1
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19
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April 9, 2025
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FollowerEntity ignores penalties in the RecastGraph
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8
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276
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April 7, 2025
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IndexOutOfRangeException when moving object with NavMeshCut component
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1
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18
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April 6, 2025
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UpdatePhysics for graph update affects surface of graph on different height
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3
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7
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April 1, 2025
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Navmesh Cut inverted when not using radius expansion (boundary condition)
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2
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22
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March 31, 2025
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