About the Recast graph category
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0
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938
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March 11, 2015
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[Bug Reports] Recastg Graph
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1
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8
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March 28, 2023
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Pairing nav links to chosen graphs
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0
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6
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March 28, 2023
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How to cut/skip off mesh links? (Flying agent)
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1
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8
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March 28, 2023
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How to handle static objects with runtime graph updates?
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1
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37
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March 24, 2023
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RichAI validation goes off if path isn't assigned
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2
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48
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March 23, 2023
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Agents do not move when instantiated
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3
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40
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March 23, 2023
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Recast graph generated under the terrain
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9
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66
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March 19, 2023
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Recast graph PathPending taking multiple seconds
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1
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28
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March 14, 2023
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Travelling salesman problem
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16
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147
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March 11, 2023
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RVO + Rich AI causes Abnormal Speed Fluctuations (4.3.61 Beta)
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0
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41
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February 28, 2023
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Change start position of AnimationLink during runtime
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0
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28
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February 25, 2023
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Dynamic Navmesh cuts break RichAI
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2
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47
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February 22, 2023
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RecastMeshObj Layers
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7
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101
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February 17, 2023
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4.3.61 RecastGraphObject reference not set to an instance of an object
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1
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30
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February 17, 2023
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2D colliders & recast graph
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2
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74
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February 13, 2023
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Can't get recast graph to work with penalties and tags
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2
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53
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February 9, 2023
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Multithreading lock with pathfinding/graphupdate
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1
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36
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February 8, 2023
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SynchronizationLockException: Object has not been locked by this thread
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3
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281
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January 24, 2023
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Modifying areas/tags/penalties while navmesh cutting
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1
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55
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January 24, 2023
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Bug: Navmesh Cutting not always keeping new polygons when isDual is ticket
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1
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34
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January 18, 2023
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Most efficient way to check validity of path without ai
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9
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108
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January 15, 2023
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Open World + Recast Graph: Need for optimization
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10
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134
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December 27, 2022
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Agents move away from target/path
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1
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44
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December 26, 2022
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AI Velocity and framerate issue
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1
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41
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December 23, 2022
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Runtime Scan takes 5 mins, Editor Scan takes 10 secs?
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12
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133
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December 22, 2022
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Can we use NavMesh functions?
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1
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53
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December 21, 2022
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Agents doing zigzag when FPS is low
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3
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49
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December 21, 2022
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Excluding areas in a Recast graph
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16
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1931
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November 24, 2022
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Path Failed : Computation Time 0.00 ms Searched Nodes 0
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5
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91
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November 15, 2022
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