About the Recast graph category
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0
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887
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March 11, 2015
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Updating Portions of Recast Navmesh During Runtime
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7
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36
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August 17, 2022
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Recast Graph not following terrain
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3
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147
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August 13, 2022
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NodeLink2 + different areas
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5
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30
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August 8, 2022
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NavMeshCut's Cut Poly Work Item Slow
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2
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33
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August 5, 2022
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How to recover agent when their area is cut off?
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1
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35
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August 2, 2022
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NavMeshCuts not working with Agent Radius
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1
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31
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August 1, 2022
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Navmesh cut doesn't update when added at the beginning of play
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3
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52
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July 29, 2022
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NavmeshCut removal not always updating when placed on top of DynamicGridObstacle
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1
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31
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July 29, 2022
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Recast Graph Serialize and Deserialize individual Tiles
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7
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390
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July 26, 2022
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RichFunnel not working - Goes straight to end
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6
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52
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July 10, 2022
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Wait until my level generation is done for my grid to be scanned
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2
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41
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July 7, 2022
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Recast graph size, updates and expansion
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3
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143
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June 29, 2022
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Problem with replacing tiles and Navmeshcut/add
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4
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74
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June 26, 2022
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Using tags on a Recast Graph in a large open world
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7
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178
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June 16, 2022
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Can't get Nodelink3 to work
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4
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68
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June 11, 2022
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NavmeshCut not working as expected
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1
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41
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June 4, 2022
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Having issues where agents occasionally get stuck on sharp corners
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0
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50
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June 3, 2022
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How can I prevent an agent from falling off a ledge?
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2
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111
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May 27, 2022
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Need help understanding the Walkable Climb and Height variables
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1
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47
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May 20, 2022
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Recast graph not generating on some objects
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4
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63
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May 11, 2022
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Rigidbody causes foot sliding with MecanimBridge
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0
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38
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May 9, 2022
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Bug: Beta handles supposedly-climbable angled surfaces incorrectly
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1
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35
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April 29, 2022
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Moving or removing a node from Recast Graph
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7
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68
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April 26, 2022
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Why is the continuous terrain my mesh is split?
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1
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32
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April 23, 2022
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Penalties are wrongly updated in RecastGraph
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1
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39
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April 23, 2022
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How to solve the routing problem?
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1
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60
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April 23, 2022
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How can I avoid this kind of jumping up the steps?
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0
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62
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April 6, 2022
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RichAI agents periodically start and stop
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1
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61
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March 29, 2022
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Area (surface) by volume
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2
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53
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March 25, 2022
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