About the Feature Requests category
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0
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1003
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March 11, 2015
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A* Pathfinding with ALINE overhead doubled from DrawManager and AlineURPRenderPassFeature
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3
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29
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April 16, 2025
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TraversalProvider GetTraversalCost with "GraphNode from"
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7
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27
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April 14, 2025
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Weaving feature for pathfinding?
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3
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67
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February 4, 2025
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Aline offsetting symbols in PolylineWithSymbol to animate
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2
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8
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January 30, 2025
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Implement agent to keep the gameobject's rotation when rotation sync is toggled
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4
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18
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January 21, 2025
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Suggested Improvements for NodeLink2 Functionality
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1
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16
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December 23, 2024
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Pathfinding for Dynamic (Moving) Obstacles?
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5
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47
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November 29, 2024
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Tilemap Collider 2D w/ Composite Collider Not Working
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18
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10371
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November 27, 2024
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Any chance of a lean scripting-only package?
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1
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19
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November 25, 2024
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Expose AgentIndex from IAgent
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1
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25
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October 30, 2024
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Request - Customize Settings Location
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1
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91
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October 21, 2024
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Behavior Graph support?
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1
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56
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October 8, 2024
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Enable navmesh prefabs to create their own graphs
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2
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65
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September 20, 2024
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2D Sidescroller
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3
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80
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August 6, 2024
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Move some graph logic into there own functions
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3
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83
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August 5, 2024
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Navmesh Cut with custom 2D polygon shape without a mesh
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0
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83
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July 27, 2024
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Add support for filtering static objects when baking graph
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2
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159
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June 12, 2024
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AIBase should move kinematic rigidbodies directly through transforms
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0
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115
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June 11, 2024
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Adding an interface as parameter to GridGraph.GetNodesInRegion
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1
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229
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June 7, 2024
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Find nodes within a distance (but without a grid)
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1
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111
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May 16, 2024
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Per Tag Modifications
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1
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125
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May 6, 2024
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Way to efficiently "move" the end point of a PathInterpolator?
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14
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200
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February 22, 2024
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[Feature request] use object tag for grid rules
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0
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156
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February 4, 2024
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FollowerEntity: Pushing agents off navmesh edges
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2
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185
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January 17, 2024
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Suggestion about changelog
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0
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170
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December 9, 2023
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Prevent erosion from effecting specific tags
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17
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277
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December 7, 2023
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A script to get the Vector3 position of the current next node
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11
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3477
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November 20, 2023
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Using localphysics instead of physics
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2
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422
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October 25, 2023
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Clone GridGraph at runtime
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1
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193
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October 21, 2023
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