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About the Feature Requests category
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0
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1039
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March 11, 2015
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Navmesh Prefab component uses Prefab Base name instead of Prefab Variant name
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1
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15
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June 24, 2026
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Garbage allocation
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1
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49
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May 19, 2026
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AIPathAlignedToSurface Bug With Custom Gravity
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6
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57
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May 11, 2026
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Feature request: per graph debug gizmo color customization
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1
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33
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April 23, 2026
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Feature request: FollowerEntity helper to get position and rotation in a single call
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2
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42
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April 7, 2026
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Feature request: Improve logging for Path Failed messages
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2
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34
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April 6, 2026
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ProceduralGraphMover throws exception on Start when no target is assigned [BUG?]
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5
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53
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April 2, 2026
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Find nodes within a distance (but without a grid)
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3
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151
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March 11, 2026
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Generating Off-mesh links
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4
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85
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December 17, 2025
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Deterministic RNG Support for RandomPath
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2
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81
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December 11, 2025
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Aysnc Additive Graph Deserialization
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7
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253
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October 24, 2025
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Please add a Base Offset to A* AiPath
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5
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136
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October 13, 2025
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Hitting the maximum allowed hierarchical node count
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3
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121
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October 7, 2025
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Toggle to remove FollowerEntity on start
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4
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152
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September 29, 2025
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ECS Off-Mesh Link
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3
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128
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September 21, 2025
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Server multiple scenes and scene physics raycasts
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4
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388
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September 8, 2025
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Possible bug: gizmos don't turn off when disabling them in menu
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7
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258
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September 5, 2025
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Ability to remove areas from navmesh by ID
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10
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1005
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September 4, 2025
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Make prevPath available in Seeker.cs
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4
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48
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September 4, 2025
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Is there a plan to support FlowField?
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2
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130
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July 4, 2025
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TraversalProvider GetTraversalCost with "GraphNode from"
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9
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201
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June 4, 2025
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reachedEndOfPath / reachedDestination Inaccuracy in 2D Due to Height Check?
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1
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79
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May 17, 2025
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A* Pathfinding with ALINE overhead doubled from DrawManager and AlineURPRenderPassFeature
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3
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140
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April 16, 2025
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Weaving feature for pathfinding?
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3
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86
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February 4, 2025
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Aline offsetting symbols in PolylineWithSymbol to animate
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2
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93
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January 30, 2025
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Implement agent to keep the gameobject's rotation when rotation sync is toggled
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4
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136
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January 21, 2025
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Suggested Improvements for NodeLink2 Functionality
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1
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71
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December 23, 2024
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Pathfinding for Dynamic (Moving) Obstacles?
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5
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190
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November 29, 2024
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Tilemap Collider 2D w/ Composite Collider Not Working
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18
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10709
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November 27, 2024
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