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About the Feature Requests category
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0
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1007
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March 11, 2015
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Generating Off-mesh links
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4
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15
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December 17, 2025
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Deterministic RNG Support for RandomPath
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2
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16
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December 11, 2025
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Aysnc Additive Graph Deserialization
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7
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64
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October 24, 2025
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Please add a Base Offset to A* AiPath
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5
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36
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October 13, 2025
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Hitting the maximum allowed hierarchical node count
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3
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58
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October 7, 2025
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Toggle to remove FollowerEntity on start
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4
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39
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September 29, 2025
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ECS Off-Mesh Link
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3
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49
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September 21, 2025
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Server multiple scenes and scene physics raycasts
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4
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319
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September 8, 2025
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Possible bug: gizmos don't turn off when disabling them in menu
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7
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91
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September 5, 2025
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Ability to remove areas from navmesh by ID
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10
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884
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September 4, 2025
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Make prevPath available in Seeker.cs
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4
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38
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September 4, 2025
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Is there a plan to support FlowField?
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2
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75
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July 4, 2025
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TraversalProvider GetTraversalCost with "GraphNode from"
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9
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90
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June 4, 2025
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reachedEndOfPath / reachedDestination Inaccuracy in 2D Due to Height Check?
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1
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26
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May 17, 2025
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A* Pathfinding with ALINE overhead doubled from DrawManager and AlineURPRenderPassFeature
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3
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42
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April 16, 2025
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Weaving feature for pathfinding?
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3
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76
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February 4, 2025
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Aline offsetting symbols in PolylineWithSymbol to animate
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2
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18
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January 30, 2025
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Implement agent to keep the gameobject's rotation when rotation sync is toggled
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4
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28
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January 21, 2025
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Suggested Improvements for NodeLink2 Functionality
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1
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30
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December 23, 2024
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Pathfinding for Dynamic (Moving) Obstacles?
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5
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79
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November 29, 2024
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Tilemap Collider 2D w/ Composite Collider Not Working
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18
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10455
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November 27, 2024
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Any chance of a lean scripting-only package?
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1
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36
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November 25, 2024
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Expose AgentIndex from IAgent
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1
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31
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October 30, 2024
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Request - Customize Settings Location
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1
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92
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October 21, 2024
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Behavior Graph support?
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1
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70
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October 8, 2024
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Enable navmesh prefabs to create their own graphs
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2
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85
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September 20, 2024
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2D Sidescroller
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3
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96
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August 6, 2024
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Move some graph logic into there own functions
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3
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94
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August 5, 2024
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Navmesh Cut with custom 2D polygon shape without a mesh
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0
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88
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July 27, 2024
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