About the Feature Requests category
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0
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859
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March 11, 2015
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GetRemainingPath with limited amount of nodes?
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3
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51
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June 1, 2023
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Visualize Sensitivity of AIPath on 2d-plane(XOY-plane)
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3
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96
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May 25, 2023
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Generating a procedural grid Graph from Recast Navmesh
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1
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49
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May 23, 2023
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Suggession add function for NavmeshCut change graphMask
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0
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57
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May 6, 2023
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StopImmediately() method for AI
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0
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53
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January 18, 2023
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Add SerializeGraph(..) - for serializing a single graph
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0
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58
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January 15, 2023
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Expose AIPath.interpolator.endPoint
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3
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85
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December 27, 2022
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Server multiple scenes and scene physics raycasts
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0
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55
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December 21, 2022
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Insecure connection from UpdateChecker
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1
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103
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September 26, 2022
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Is there Unreal or C++ version of A* pathfinding?
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1
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139
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September 12, 2022
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Using localphysics instead of physics
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1
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85
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August 24, 2022
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Better, more deterministic support for chunked nav graphs
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0
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141
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May 25, 2022
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GridGraph: MaxClimb vs. Agent Radius on the side of a ramp
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1
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123
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June 8, 2022
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RemoveAllGraphs()
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4
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207
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April 23, 2022
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Feature Request: IgnoreMasks for recast graphs
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0
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135
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March 26, 2022
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GraphUpdateObject Pooling
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3
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348
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March 12, 2022
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Cancel Scan Option
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0
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155
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February 26, 2022
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Working on integration with Game Creator 2
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2
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112
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January 23, 2022
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Draw icon with Aline
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1
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114
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January 23, 2022
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Pathfinding also based on overlapping nodes from 2 or more graphs
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3
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890
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December 11, 2021
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RichAI: Have Last set position take precedents (SetPath(..) vs Destination)
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0
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128
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December 7, 2021
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Multiple AStarPath Support
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2
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736
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November 27, 2021
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GraphUpdateScene shift-click in 2D and polygon collider
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0
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163
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September 7, 2021
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Solution for intersection penalties
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0
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139
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July 19, 2021
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Show Search Tree debug info should color shown path differently
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0
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122
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June 5, 2021
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Ability to move Assets/Graphcaches directory elsewhere
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1
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141
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May 8, 2021
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RVO radius per layer request
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0
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128
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April 13, 2021
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Support for HDRP 11+
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0
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151
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April 2, 2021
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Make A* work with Fast Enter Play Mode
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9
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627
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March 21, 2021
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