Tutorials - Read this first
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3
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26278
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March 11, 2015
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About the General category
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0
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1263
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March 11, 2015
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How to make agent stick to navmesh
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1
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4
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February 4, 2025
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Penalty on Roads
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10
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24
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February 4, 2025
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How to spawn a unit without overlapping existing units
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2
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7
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February 4, 2025
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5.2.0 Time.timeScale Bug?
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12
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76
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February 4, 2025
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Player Entering Small Gaps in Recast Graph Causing Agents to Stop Seeking
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4
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11
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February 4, 2025
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Random Crash Error Log on Versions above recommended Unity Version
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1
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4
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February 4, 2025
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Leak Detected if AstarPath component disabled
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12
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55
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February 3, 2025
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Unity 6.0.25 and 5.3.3 Slowing down whole computer
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1
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11
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February 3, 2025
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Weatherade incompatibility?
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12
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48
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February 3, 2025
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Navmesh/Recast graph + custom graph
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0
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9
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February 2, 2025
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Is RichAI rewrite/cover/Overwrite Transform's rotation?
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2
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5
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February 1, 2025
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Unity 6000.0.36f1 causes assertion failure
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2
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34
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February 1, 2025
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Couldn't find a node close to the start point
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22
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34
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January 31, 2025
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Bug: Get MissingReferenceException if object with RichAI and CharacterController has its properties open in a floating window
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2
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11
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January 30, 2025
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NullRef Deserialize And Remove Old Node Links
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2
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6
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January 30, 2025
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RVO make units go around other units clockwise
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3
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8
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January 30, 2025
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Path Update - Perfomance Improvement
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1
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15
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January 30, 2025
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Migrating from AIPath to FollowerEntity gives wrong movement
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6
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28
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January 29, 2025
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MoveInCircle Component not working
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1
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8
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January 29, 2025
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Wandering behaviour for flying animals
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2
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14
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January 29, 2025
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Memory Leak v4.3.76
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5
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26
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January 28, 2025
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Grid not showing in scene
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3
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12
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January 28, 2025
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[FollowerEntity] Manual Player Jump Movment
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6
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23
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January 27, 2025
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A* and Netcode for Entities
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5
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34
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January 27, 2025
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Equivalent to ErodeWalkableArea() in 5.X.X
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4
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9
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January 27, 2025
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Graph editing when you have many, similar RecastGraphs in one scene is a bit finnicky
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7
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20
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January 27, 2025
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Threads seem to have crashed / This part should never be reached
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2
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13
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January 27, 2025
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Is A* Pathfinding all good with unity 6?
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11
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87
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January 27, 2025
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