Tutorials - Read this first
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3
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26439
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March 11, 2015
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About the General category
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0
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1266
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March 11, 2015
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Navmesh Cut Component causing IndexOutOfRangeException and Crash
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0
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1
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April 18, 2025
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Caching multiple Recast Graphs
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4
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12
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April 18, 2025
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Overlapping GraphUpdateScenes => inconsistency
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7
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15
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April 18, 2025
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How to fill in empty node or delete nodes after bake Recast Graph
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6
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15
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April 18, 2025
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FollowerEntity randomly rotates/jitters on the spot
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26
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116
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April 18, 2025
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Will the free version of A* pathfinding project will be update
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1
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8
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April 17, 2025
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Degenerate geometry error since updating
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4
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22
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April 17, 2025
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Agent stuck to edge of graph
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4
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18
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April 17, 2025
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I need optimize this GC allocation
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10
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14
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April 17, 2025
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Migrating from AIPath to FollowerEntity gives wrong movement
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12
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80
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April 16, 2025
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Diagonal connections on grid graph
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2
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8
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April 16, 2025
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FollowerEntity gravity vs Rigidbody useGravity
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3
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12
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April 16, 2025
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hasPath Issue during path recalculation
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3
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8
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April 16, 2025
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Memory Leak Issue in A* Pathfinding Pro on Unity 2022.3.58f1
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4
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46
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April 16, 2025
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Weird pathing using richAI on recast graph & rvo
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4
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345
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April 15, 2025
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'Launching' agents with initial velocity?
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0
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6
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April 15, 2025
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Seeker don't know how to avoid obstacle
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2
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10
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April 14, 2025
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How to check if there is a path for a specific agent on a specific graph
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11
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27
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April 14, 2025
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Link not detected if its in a specific position
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3
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14
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April 14, 2025
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Navmesh gizmos don't always show
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1
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4
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April 12, 2025
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DrawingManager holds on to memory in batch mode
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2
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28
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April 12, 2025
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Feature request: Support mutiple/separate physics scenes
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1
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12
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April 12, 2025
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At a complete loss why this won't work
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1
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9
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April 12, 2025
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Garbage allocation, even in empty project/build
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2
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11
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April 11, 2025
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Prioritize path based on terrain splatmap textures
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9
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12
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April 10, 2025
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RVO with a constantly moving target point
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2
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13
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April 9, 2025
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Properly detecting Link2 in ABPath with Seeker
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3
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5
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April 9, 2025
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Seeker destination wrongly ignoring non-traversable tag
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5
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27
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April 9, 2025
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