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Tutorials - Read this first
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3
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27214
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March 11, 2015
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About the General category
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0
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1299
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March 11, 2015
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Graph visualization no longer visible in the Scene view after upgrading to Unity 6000.0.73f1
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2
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6
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July 7, 2026
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Nodelink very hard to place in recent versions
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1
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2
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July 7, 2026
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Only travel through forward-direction nodes in the graph
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3
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43
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July 6, 2026
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Why doesn't the AIPath move along the planned route at all?
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3
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20
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July 6, 2026
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Acceleration control for FollowerEntity
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1
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16
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July 3, 2026
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Entity syncing transform/Entity direction not clearing?
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6
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40
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July 3, 2026
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Scan prefabs and save to file?
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10
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61
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July 3, 2026
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Improve Performance on Custom (Simple) AILerp Script
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0
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16
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June 30, 2026
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Question about Grid Map with elevations: Disabling interpolation without using a LayeredGridMap
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1
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19
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June 30, 2026
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RVOSystem Crash When Removing Units
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4
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44
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June 24, 2026
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Procedural Graph Mover Stops Working w/ Reproduction
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2
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17
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June 24, 2026
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Any way to stop snapping when recalculating a path?
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6
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42
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June 19, 2026
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Stairs Movement
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1
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15
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June 16, 2026
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Critical bug that kills the entire thread when passing a position outside the grid
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2
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21
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June 11, 2026
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Link DONOT work in point graph
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0
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18
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June 4, 2026
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VoxelRasterization bug?
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3
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47
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May 28, 2026
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FollowerEntity and partial path (calculatePartial?)
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1
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34
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May 20, 2026
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Procedural Graph Mover Bug
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4
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44
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May 14, 2026
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Gaps at tile boundaries on recast result
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6
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90
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May 11, 2026
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Flood fill to find shortest path which satisfies constraint
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2
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42
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May 11, 2026
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A custom mesh provider
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2
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40
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May 9, 2026
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Struggling with path distance being infinite
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2
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52
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May 7, 2026
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Grid Graph vs Recast performance
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8
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132
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May 5, 2026
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IndexOutOfRangeException - Pathfinding.ECS.ManagedState.PopNextLinkFromPath ()
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7
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100
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May 4, 2026
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How to prevent pushing when using local avoidance
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6
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301
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May 1, 2026
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Setting Follower Entity Local Avoidance to Locked via Script
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2
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48
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April 30, 2026
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Unexpected results with RecastNavmeshModifier and colliders
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1
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36
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April 28, 2026
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Constant Clipper2Lib.dll Issues
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9
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120
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April 24, 2026
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