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Tutorials - Read this first
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3
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27048
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March 11, 2015
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About the General category
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0
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1282
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March 11, 2015
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Is there a way to check if my agent can reach it's destination?
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7
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37
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February 19, 2026
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Agent gets stuck at a high angle
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2
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2
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February 19, 2026
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Constant Clipper2Lib.dll Issues
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7
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23
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February 19, 2026
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'CompressAndRefineTile' function might be fundamentally wrong for NavMeshCut with the isDual enabled
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1
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2
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February 19, 2026
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Units of size 1 vs 2 - using a grid graph
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1
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4
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February 19, 2026
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NullReferenceException on Pathfinding.WorkItemProcessor.ProcessWorkItems
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3
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9
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February 19, 2026
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Seeking advice for which movement script to use after lots of trial-and-error
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0
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10
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February 17, 2026
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[Bug report] FollowerEntity properties throw an exception if the entity doesn't exist anymore
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1
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12
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February 16, 2026
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Raycast Modifier with linkgraph issue
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1
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3
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February 16, 2026
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Excluding deep water from RecastGraph
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1
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25
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February 16, 2026
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Strange recast graph generation causing wrong agent pathfinding
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2
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17
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February 14, 2026
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How to update a TraversalProvider's properties
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4
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19
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February 14, 2026
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NodeLink2 not connecting graph nodes when enabled inside OnGraphsUpdated
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2
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15
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February 13, 2026
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How to use Path's Travel Constraint Filter Correctly
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1
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6
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February 12, 2026
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CustomTimeScale snapping
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0
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16
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February 9, 2026
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Prevent RecastGraph from merging navmesh polygons across clearance / height thresholds (during generation)
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6
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46
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February 5, 2026
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ArgumentOutOfRangeException when simulateMovement is set to false on top of OffMeshLink (v5.4.5)
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5
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60
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January 31, 2026
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RVOController Up Vector
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1
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7
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January 31, 2026
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Get valid random position in ECS
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3
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21
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January 25, 2026
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How to full reset A* path find and FollowerEntity to Empty Scene
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4
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12
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January 23, 2026
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2D grid graph -- agent width not accounted for, so overlaps walls
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1
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19
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January 22, 2026
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Can I use MultiTargetPath with multiple AIPaths?
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6
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22
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January 22, 2026
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How to get the graph usable by a seeker
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2
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33
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January 21, 2026
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What is the correct API for unloading a graph at runtime?
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6
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1353
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January 20, 2026
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Stopping FollowerEntity with activated local avoidance causes gameobject to slide away
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3
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28
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January 15, 2026
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Height testing not working on specific computers
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4
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27
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January 14, 2026
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Logical links between isometric Z Layers?
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1
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16
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January 12, 2026
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Equivalent of NavMeshAgent.isOnNavMesh or get if FollowerEntity is grounded
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2
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17
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January 10, 2026
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