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Tutorials - Read this first
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3
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27124
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March 11, 2015
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About the General category
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0
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1288
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March 11, 2015
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Constant Clipper2Lib.dll Issues
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8
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49
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April 23, 2026
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Grid Graph vs Recast performance
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2
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11
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April 23, 2026
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Disconnected cell issue on grid graph
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4
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21
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April 20, 2026
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Cloning a graph in realtime
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2
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21
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April 17, 2026
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HDRP Release Build Spam: Render Texture Dimension Mismatch Error (Depth vs. Color Buffer)
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9
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40
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April 17, 2026
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Small gaps in Recast grid when TranslateInDirection
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3
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31
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April 17, 2026
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Agent goes straight up Y axis - first setup
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2
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18
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April 15, 2026
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Last assert in Funnel.SplitIntoParts failing
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1
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10
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April 15, 2026
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Gaps at tile boundaries on recast result
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4
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19
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April 15, 2026
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[Android IL2CPP] HierarchicalGraph / SlabAllocator crashes in 5.4.6
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5
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42
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April 14, 2026
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If the Entities package is installed, can AIPath not be used?
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4
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20
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April 10, 2026
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Using RVOQuadtree to find neighbors of Agent
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13
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2491
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April 8, 2026
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RaycastModifier bug?
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0
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10
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April 6, 2026
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Increased build size and loading time
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2
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21
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April 3, 2026
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Converting AIPath to FollowerEntity Behavior Differences
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12
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35
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March 30, 2026
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Units getting pushed into unwalkable areas
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2
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20
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March 25, 2026
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How to use link in layer grid graph?
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1
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15
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March 23, 2026
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Performance regression in FinalizeMovement / CharacterController.Move after upgrading Unity 6000.0.61f1 → 6000.0.70f1
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5
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31
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March 19, 2026
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Add Custom Local Avoidance To AIPath
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3
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38
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March 17, 2026
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It looks a little strange when using layer grid graph
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1
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19
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March 16, 2026
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Warning in Unity 6.3 LTS
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5
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57
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March 16, 2026
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IndexOutOfRangeException - Pathfinding.ECS.ManagedState.PopNextLinkFromPath ()
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6
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41
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March 12, 2026
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[Bug report] FollowerEntity properties throw an exception if the entity doesn't exist anymore
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2
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28
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March 12, 2026
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[Bug] Export graph function uses user's locale when writing vertex coordinates
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2
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14
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March 12, 2026
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Dimensions of color surface error
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5
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28
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March 12, 2026
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Tags and Navmesh Cuts
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7
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97
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March 11, 2026
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Tears in navmesh causing agents to get stuck
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1
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13
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March 11, 2026
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Enemies spawn inside buildings & navmesh cut zones (only in build, not in editor)
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7
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27
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March 11, 2026
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