- ALINE version: [1.76]
- Unity version: [6.0.23]
- Render pipeline: [URP, Forward+, Entities Graphics 1.3.2]
Should it work from the start or is there something I need to set? I tried a couple of things, Forward/Forward+, Adding the Aline Render Pass Feature, in/outside of a job, simulation/presentation group, Aline project setting for line occluded opacity is 0.1. Nothing seems to work.
Even tried
DrawingManager.instance.gizmos.lineMaterial.SetColor(“_FadeColor”, new UnityEngine.Color(1, 1, 1, 0.1f));