Ingame Z-Testing Broken? (Unity 6, URP, Forward+)

  • ALINE version: [1.76]
  • Unity version: [6.0.23]
  • Render pipeline: [URP, Forward+, Entities Graphics 1.3.2]

Should it work from the start or is there something I need to set? I tried a couple of things, Forward/Forward+, Adding the Aline Render Pass Feature, in/outside of a job, simulation/presentation group, Aline project setting for line occluded opacity is 0.1. Nothing seems to work.

Even tried

DrawingManager.instance.gizmos.lineMaterial.SetColor(“_FadeColor”, new UnityEngine.Color(1, 1, 1, 0.1f));

Hi there, I’ve let Aron know about this post, he’ll check this out when he’s available :+1: