Hi Aron! I am making a deterministic lockstep multiplayer RTS. I was thinking about moving back to your project after using others for a few years.
A few questions for you! I saw this was somewhat answered here but would love a bit of an update if that’s ok? Deterministic for multiplayer rts? - #2 by aron_granberg
Question 1: Is pathfinding or movement deterministic?
Question 2: If not, which parts aren’t? Have you seen it modified successfully before?
Question 3: What’s the easiest path to modify A*?
Thanks so much and keep up the great work!
Dan