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About the ALINE category
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0
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411
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April 10, 2020
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Handles-zTest? anything similar?
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2
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34
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April 17, 2026
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How to implement HDR colors in Aline?
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5
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706
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April 10, 2026
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How come SolidRing is always faded out?
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1
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23
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April 10, 2026
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Couple questions!
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1
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29
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March 30, 2026
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ALINE won't draw in Awake()
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2
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54
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March 12, 2026
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Using IDrawGizmos without a MonoBehaviour (ScriptableObjects, statics)
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3
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30
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March 12, 2026
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Issue with ALINE in-game draw with duration
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6
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83
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January 26, 2026
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HDRP Realtime Reflection Probe conflicts with ALINE
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1
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30
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January 6, 2026
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Ingame Z-Testing Broken? (Unity 6, URP, Forward+)
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6
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115
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December 31, 2025
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Draw.xz.SolidRectangle is bugged. Renders in `y` dimension instead (SSCCE provided)
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2
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39
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December 22, 2025
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Draw.ingame causes crash/freeze
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2
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40
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November 24, 2025
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Bug - Poor Performance of AssertNotRendering() when drawing in play mode in the editor
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4
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67
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November 12, 2025
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ALine - Getting a CommandBuilder and disabling it
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2
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64
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October 1, 2025
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Aline: Color background for Label2D?
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2
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82
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September 27, 2025
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No occlusion in my case
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8
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132
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July 16, 2025
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Drawing Pie Shapes
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6
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62
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July 4, 2025
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Draw with Matrial
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1
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93
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July 1, 2025
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draw.CameraTargets silently fails
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3
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55
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June 16, 2025
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Force Aline to Draw when there isn't anything behind the Gizmo?
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1
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83
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June 16, 2025
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Make line appear behind UI Screenspace Canvas
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2
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89
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May 14, 2025
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ALINE - Line Rendering Distance Fade
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2
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93
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May 8, 2025
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Suggestion: Line width should scale with camera distance
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8
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619
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May 7, 2025
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Aline documentation issue
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1
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87
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May 6, 2025
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Using edit mode Gizmos with derived classes
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1
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78
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April 30, 2025
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Unable to use ALINE WithDuration from A* Package
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2
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79
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April 15, 2025
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Closure allocations in AlineURPRenderPassFeature
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1
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49
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April 4, 2025
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ALine WireBox Algorithm
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2
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95
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March 26, 2025
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Disable ALINE (or atleast the AlineURPRendererPass) in builds
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6
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156
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February 4, 2025
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Can ALINE be masked?
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1
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78
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January 21, 2025
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