- A* version: 4.2.17 (2021-11-06)
- Unity version: 202.3.7f1
So I’ve got a scene where there is a bridge that runs over a valley. Players and enemies can both cross over and under the bridge. However, I am struggling to get the pathfinder to connect the paths that go under the bridge. I have paths over the top of the bridge, but not through the walkable area under the bridge.
I am using a grid graph because my scene and my gameplay is square-based. I am aware that I can replace the grid graph with a node-based graph; I had to do that for another stage. But that is a very lengthy process because I have to cover my entire map with nodes.
Is there another way I can connect the graph under the bridge? I only need two squares, but otherwise I have a simple exploit in this map where the player can fool enemies to run completely around the map by just walking under the bridge.

