- A* version: [5.4.5]
- Unity version: [2022.3.62f3]
I am using a dynamic obstacle for gates that need to open, and everything works fine in the editor, but when i build it is like the gate was never removed. Also i dont know if this matters but i have the graph cached
Which type of graph are you using? If you could post your relevant code for the door, and screenshots of your obstacle and graph settings, I could look into recreating it.
Alternatively, if you’re using a Recast Graph or could otherwise switch to it you may want to give NavmeshCut a try.