Dynamic obstacle is not working in build

  • A* version: [5.4.5]
  • Unity version: [2022.3.62f3]

I am using a dynamic obstacle for gates that need to open, and everything works fine in the editor, but when i build it is like the gate was never removed. Also i dont know if this matters but i have the graph cached

Which type of graph are you using? If you could post your relevant code for the door, and screenshots of your obstacle and graph settings, I could look into recreating it.

Alternatively, if you’re using a Recast Graph or could otherwise switch to it you may want to give NavmeshCut a try.