Is it possible to Implement [Use Rotation] for [Link2]?

  • A* version: 5.4.5
  • Unity version: 6000.0.23

Hi! :rofl:

Brief overview of the problem:

Is it possible to achieve an effect similar to the [UseRotation of AIDestinationSetter] in [Link2]? That is, to move along a smooth trajectory so that upon reaching the Start of [Link2], the entity is facing the End.:joy:

Detailed description of the problem:

I am using FollowerEntity in a Raycast map with OffmeshLink.

I am handling the OffmeshLink process with a custom jump animation, which works well overall.

However, since my jump animation is fixed-direction, I need to ensure the FollowerEntity is facing the correct direction before jumping. Using [Link2] doesn’t guarantee that the FollowerEntity’s direction will be roughly consistent with the Link’s direction when it reaches the starting point. Therefore, I need to perform a stationary turn after reaching the Start of [Link2].

The above processing works procedurally, but the final visual effect is unnatural. I still want to allow the FollowerEntity to smoothly adjust its orientation along the overall movement trajectory when moving towards the Start of [Link2].

I noticed that there’s a [UseRotation] configuration item in [AIDestinationSetter], and its trajectory behavior perfectly matches my needs. However, after reviewing the documentation, it doesn’t seem to mention being able to configure something similar for [Link2].

Thank you for your patience in reading! I would be extremely grateful for any help you may offer!:blush: