UnityVersion: 6000.2.6f2
A* Pro Version: 5.4.5
Hi,
I’m using a RecastGraph together with NavMeshCut and GraphUpdateScene.
GraphUpdateScene is only used to modify tags, and NavMeshCut and GraphUpdateScene areas do not overlap.
The issue is:
-
When I press Scan in the editor, the navmesh is generated correctly and tags inside the GraphUpdateScene area are applied properly.
-
But when I scan during runtime, navmesh tags inside the GraphUpdateScene area become different than when scanning in the editor.
To summarize:
Editor Scan → Correct tags
Runtime Scan → Tags become different inside the same GraphUpdateScene area
I’ve attached a video showing the difference between the editor scan and the in-game scan.
Scan Issue Example Video
It would be great if you could take a look and let me know how to fix this.
Thanks!

