About the Grid graph category
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0
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1109
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March 11, 2015
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[ECS] Follower entity rotation on XY plane
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2
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11
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March 7, 2025
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What would be the best way to add new type of height check to a grid graph?
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8
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15
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March 7, 2025
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FollowerEntity randomly rotates/jitters on the spot
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6
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14
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March 5, 2025
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GridStringPulling reports infinite loop if path contains node links
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2
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10
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February 26, 2025
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Getting stuck on corners stairs Layered Grid Graph
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4
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10
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February 26, 2025
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Floating Point Precision leads to different navmeshes for different users
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5
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15
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February 26, 2025
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Agent ignores penalty by going diagonally
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17
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716
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February 11, 2024
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Migrating from AIPath to FollowerEntity gives wrong movement
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8
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48
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February 19, 2025
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Calling RemoveGraph while graph is being scanned
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3
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7
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February 18, 2025
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Pathfinding walking through nodes belongs to not connected area
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5
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16
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February 12, 2025
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Penalty on Roads
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10
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43
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February 4, 2025
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Grid not showing in scene
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3
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17
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January 28, 2025
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Equivalent to ErodeWalkableArea() in 5.X.X
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4
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12
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January 27, 2025
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Making nodes unwalkable with tilemap
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8
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21
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January 21, 2025
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Checking Path Validity on Specific Grid Graphs with Tags and Penalties
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6
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31
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January 21, 2025
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Memory allocation with few entities and all quiet
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2
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38
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January 21, 2025
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AIPath.reachedDestination remains false
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3
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48
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January 7, 2025
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Checking if path possible using one way NodeLink2
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2
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23
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January 7, 2025
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Grid Graph corner inconsistency with pathing
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3
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13
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January 2, 2025
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Best Practice: Obstacle Layer?
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2
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22
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January 1, 2025
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Too much memory uses
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4
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30
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December 24, 2024
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How to make path stick to the ground?
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2
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22
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December 23, 2024
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Update Grid Graph Rules Texture at runtime
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19
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53
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December 12, 2024
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New Error : This part should never be reached
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2
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15
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December 10, 2024
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Path with complex conditions for 2D game
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1
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8
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December 10, 2024
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GridGraph walkable vs tags
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3
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20
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December 10, 2024
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Grid graph pathfinding to all points in range
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5
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22
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December 9, 2024
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Grid Graph Relocation Error (Regression from Update)
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1
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10
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December 7, 2024
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Bug: Editor locks up entirely on occasion
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2
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11
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December 5, 2024
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