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About the Grid graph category
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0
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1115
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March 11, 2015
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FollowerEntity jumps back for one frame during moving
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36
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199
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November 19, 2025
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The meaning of HasAnyGridConnections and Area
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3
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17
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November 17, 2025
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ProceduralGraphMover teleport FollowerEntity after update to 5.4.4
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4
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23
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November 15, 2025
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Integrating A* in a turn based game various questions
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7
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53
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November 10, 2025
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ITraversalProvider not working in 5.4.4
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2
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16
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October 20, 2025
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Find path on grid limited by distance
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3
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33
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October 16, 2025
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Reference to Texture2D used in RuleTexture?
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2
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16
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October 15, 2025
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Get the Agent's current node's tag
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3
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29
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September 29, 2025
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Control how/if modifiers are applied to the vectorPath?
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2
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24
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September 23, 2025
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Overlapping GraphUpdateScenes => inconsistency
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14
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44
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September 18, 2025
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Get Graph Nodes within a box area
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2
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86
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August 28, 2025
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Does the recent version of pathfining plugin work in Unity webgl?
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1
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17
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August 26, 2025
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AIPath returns a different velocity when canMove is false
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2
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23
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August 26, 2025
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aIPath.remainingDistance <= aIPath.endReachedDistance remains true when I change destination in quick succession
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9
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30
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August 18, 2025
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I need implement a door that let pass my units but now the enemy units
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8
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59
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August 16, 2025
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FollowerEntity randomly rotates/jitters on the spot
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38
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384
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August 14, 2025
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NPC rotating multiple times when changing direction on diagonals (A* Pathfinding Project + FollowerEntity, 2D)
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1
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21
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August 12, 2025
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Pathfinding errors while running the game in 50x speed
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7
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74
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July 29, 2025
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Warning - "The Grid Graph is not scanned, cannot update area" - is this a problem?
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4
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32
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July 29, 2025
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X-com 2 style graph. Allow for thin walls
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10
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1189
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July 28, 2025
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SingleNodeBlocker blocking itself
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1
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18
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July 24, 2025
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Custom feeding of the grid
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2
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30
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July 19, 2025
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Turn-based system for units to move through others but not occupy the same tile
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3
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44
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July 7, 2025
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How to setup FleePath with FollowerEntity w/DestinationSetter?
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4
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29
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July 5, 2025
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RemoveGraph giving me an error
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23
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117
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June 26, 2025
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Layered Grid Graph and ProBuilder
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11
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35
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June 24, 2025
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Advice for Huge Terrain Grid
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7
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73
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June 24, 2025
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Tiniest framerate hitch after ScanAsync
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2
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27
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June 10, 2025
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Finish Moving to Next Cell before Changing Path
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1
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21
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May 30, 2025
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