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Generate a recast graph per scene, and connect them using Link2
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2
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49
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November 24, 2025
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Allow RVOAgent component to be modified from a bursted system
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2
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50
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October 14, 2025
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2d AIPath agent wandering off
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1
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56
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December 12, 2025
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NPC rotating multiple times when changing direction on diagonals (A* Pathfinding Project + FollowerEntity, 2D)
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1
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55
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August 12, 2025
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I want to move in FixedUpdate using RvoController.
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1
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55
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May 29, 2025
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Editor bug with grid graph rotation
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1
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55
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May 14, 2025
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BugReport: Memory Leak After importing Entities
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1
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61
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April 23, 2025
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Constant Clipper2Lib.dll Issues
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7
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46
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February 19, 2026
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BlockMode.OnlySelector
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1
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56
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April 7, 2025
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5.4.4 examples full of errors
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2
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45
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November 17, 2025
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Calculating Path Gives an Off Result
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1
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54
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September 23, 2025
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Path finding in a endless runner
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1
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57
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May 13, 2025
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Warning: Guid Conflict when importing graphs additively. Imported graph will get a new Guid
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1
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54
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April 25, 2025
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seeker.StartMultiTargetPath() not returning shortest path
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4
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38
|
October 23, 2025
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Detect FollowerEntity path failed
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1
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56
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July 22, 2025
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Tiniest framerate hitch after ScanAsync
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2
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47
|
June 10, 2025
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The meaning of HasAnyGridConnections and Area
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3
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39
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November 17, 2025
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ProceduralGraphMover teleport FollowerEntity after update to 5.4.4
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4
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42
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November 15, 2025
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NavmeshCut with the isDual option enabled sometimes produces unexpected results
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1
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61
|
August 21, 2025
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Disable Debug.Log
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1
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52
|
May 6, 2025
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Stopping FollowerEntity with activated local avoidance causes gameobject to slide away
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3
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59
|
January 15, 2026
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BuildPolyMeshDetail
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3
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58
|
August 26, 2025
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RecastNavMeshModifier Behavior
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4
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41
|
January 15, 2026
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Using Navmesh Prefabs and Navcut
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2
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41
|
November 18, 2025
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Turn Based Framework - What to use
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3
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39
|
November 21, 2025
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How to avoid return behavior of entity?
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3
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37
|
November 9, 2025
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One way navigation blockers / high weight within area in a single direction?
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2
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42
|
October 4, 2025
|
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Height testing not working on specific computers
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4
|
35
|
January 14, 2026
|
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IndexOutOfRangeException - Pathfinding.ECS.ManagedState.PopNextLinkFromPath ()
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6
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40
|
March 12, 2026
|
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Changing PlayerLoop stops pathfinding
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1
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51
|
June 26, 2025
|
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[Bug report] FollowerEntity properties throw an exception if the entity doesn't exist anymore
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2
|
25
|
March 12, 2026
|
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Control how/if modifiers are applied to the vectorPath?
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2
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39
|
September 23, 2025
|
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GC when updating graph for doors with off-mesh links
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3
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42
|
November 12, 2025
|
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AStar for audio occlusion
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1
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47
|
May 6, 2025
|
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[Bug] ObjectDisposedException when I disable AstarPath or gameObject
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2
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37
|
May 12, 2025
|
|
How to visualise the path?
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3
|
32
|
November 21, 2025
|
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DeserializeGraphs is slow for large graphs
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1
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44
|
November 30, 2025
|
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Paths of ConstantPath
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1
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50
|
April 4, 2025
|
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Question About AStarPath Graph Loading Structure and Optimization
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3
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37
|
November 27, 2025
|
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Seeker don't know how to avoid obstacle
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2
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40
|
April 14, 2025
|
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NodeLink2 jump calculations
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3
|
31
|
December 30, 2025
|
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Big difference in rescan graph betwee recast graph and unity navmesh graph
|
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6
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23
|
October 21, 2025
|
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How to set maximum path length
|
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2
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53
|
December 3, 2025
|
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How do I implement A*Pro in a game with an aerial combo?
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1
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39
|
September 22, 2025
|
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5.4 Extending Constraints
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1
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40
|
June 16, 2025
|
|
AIPath NPCs float like an astronaut in air in standalone build (but stays and patrols on ground Play in Unity Editor) – Behavior Designer Movement Pack
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3
|
32
|
January 6, 2026
|
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2D Tilemaps not working
|
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8
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136
|
January 6, 2026
|
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TurnBased blocking nodes while moving on precalculated path
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5
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33
|
December 9, 2025
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Trying set fleeing, using AStar with Behavior Graph
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1
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39
|
July 9, 2025
|
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RecastGraph generating INSIDE non-convex colliders
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1
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42
|
May 13, 2025
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