BuildPolyMeshDetail

Hi
I saw that the source code of RecastNavigation has steps - rcBuildPolyMeshDetail. Why wasn’t it included when designing RecastGraph?

  • A* version: [5.0.4]
  • Unity version: [2022.3.9]

You’re just wondering why this wasn’t included in Recast Graphs from a code design perspective?

Almost, is it due to performance issues that this source code was not included?

Hi

This package doesn’t really make use of it. It uses the physics to position the agents on the ground. And not having a detail mesh makes things more similar to how the grid graph works, so it’s easier to support both of them.

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