I’m using BlockMode.OnlySelector in my game to calculate nodes available for attacks. This worked in A* 4.*. But after upgrading to 5.3.4 its not working anymore. It gives really weird results. Its seems like it calculates the path from the wrong starting node. I also tried it the provided HexagonalTurnBased example (changing from AllExceptSelector To OnlySelector) and it behaves really strange.
- A* version: 5.3.4
- Unity version: 2022.3.49f1