- A* version: [5.3.7]
- Unity version: [6000.1.2f1]
I am trying to generate a runtime gridgraph and set it to 2D. Per documentation I can’t use the “is2D” var and instead need to manually set the 2D rotation. I was experimenting with what exactly the 2D rotation was and in editor mode entered 90,180,0 into the graph editor. When I did that, the editor switched to 2D rotation mode with “180” populated in the rotation field. Setting this to zero and then rescanning the graph caused the graph to have some strange visual artifacts (I’m guessing it got flipped).
Just wanted to highlight that, and also ask what is the proper rotation to use in order to set the runtime gridgraph to 2D.