The game I make has an aerial combo.
You fly your enemies into the sky, attack them in a row, and then fly them to the ground
Hit it hard to the wall. The enemy hits the wall and then falls to the ground.
I’m trying to buy A-Pro and implement a feature where multiple monsters are approached to find and attack characters. The biggest reason I couldn’t use Unity’s navies and agents was because of an attack like flying enemies into the sky. Because it causes too many errors.
How do I handle actions such as flying while using A* Pro’s directions?
In this case, is there a recommended method between Follower Entity and AIPath?
Follower Entity seems to fix the agent to the floor like Unity.
Would I have searched a little more and bought it? I’m having the same problem as Unity’s NaviMessi.
To sum up, a lot of monsters have to find their characters during the battle
Characters have aerial combos, such as flying monsters into the sky and attacking them.
Unity NaviMessi and agents do not allow this.
How do I implement it with A*Pro?