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A* version: [5.4]
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Unity version: [6000.0.59]
Please how to avoid the behavior where a entity wants calculate again his movement towards destination? there is a way no clean any try to reach the destination after already reach the final?
https://drive.google.com/file/d/1Lnog4oXhUylHgBP2dedivUHkQpArJKEx/view?usp=sharing
Here is a video where you can see that no has path etc and the entity try reach the destination point, thanks!
Can you provide videos of this with some of the Movement Debug and Local Avoidance Debug settings turned on? Ideally any of them that show a “direction” they’re going, like showing the Path or velocity. Or just send a sample project if you are able to. I’m unable to tell from this video alone what may be moving the unit.
Are the other agents locked or anything? I may need to poke around in an example of this to better understand what’s going on