- A* version: [5.3.8]
- Unity version: [2022.3.62]
Hi, I am using Navmesh Prefabs for loading in segments of map triggered by action completion, however one thing I am having issues with is getting the navcut to remove areas of a recast navmesh, is there something specific that requires being set up?
Any tips or information regarding this would be extremely helpful, thanks in advance.
Charlie


