Using Navmesh Prefabs and Navcut

  • A* version: [5.3.8]
  • Unity version: [2022.3.62]

Hi, I am using Navmesh Prefabs for loading in segments of map triggered by action completion, however one thing I am having issues with is getting the navcut to remove areas of a recast navmesh, is there something specific that requires being set up?

Any tips or information regarding this would be extremely helpful, thanks in advance.

Charlie

Hi

Navmesh cuts are always applied at runtime after a navmesh prefab has been loaded into a graph. They are not baked into the navmesh prefab.

Now you said it, I remember :man_facepalming: thanks for the quick reply :folded_hands::flexed_biceps::flexed_biceps: