- A* version: 5.3.4
- Unity version: 6000.0.39f1
Warning: Guid Conflict when importing graphs additively. Imported graph will get a new Guid
We get this warning when duplicating graphs as part of our procedural instantiation process:
tagGraph = AstarPath.active.data.DuplicateGraph(graph) as RecastGraph;
Is there any way for us to avoid the warning to prevent them ending up in player logs other than just deleting it from the source code files?