Warning: Guid Conflict when importing graphs additively. Imported graph will get a new Guid

  • A* version: 5.3.4
  • Unity version: 6000.0.39f1

Warning: Guid Conflict when importing graphs additively. Imported graph will get a new Guid

We get this warning when duplicating graphs as part of our procedural instantiation process:
tagGraph = AstarPath.active.data.DuplicateGraph(graph) as RecastGraph;

Is there any way for us to avoid the warning to prevent them ending up in player logs other than just deleting it from the source code files?

Thanks. I’ll include a fix for this in the next update.

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