Changing PlayerLoop stops pathfinding

Hi, I’m new to A*Pathfinding Project. I’ve recently got it working in a game and I’ve run into a strange issue. I am using a modified player loop to handle pausing my game. I noticed upon restoring the default player loop that my AI entities no longer move. I’ve tried several things to get them going, but they remain idle, with no errors being reported.

I’m currently using a recast graph with the Follower Entity script.

Currently my modified player loop simply removes all systems with the term “physics” in them.

Switching from your modified loop to the default Unity and now it’s not working at all? First place I’d look at is the Debug section of the FollowerEntity movement script to see if they’re properly getting paths and whatnot.

The only thing your change did was take out all this then?