I want to generate a recast graph on a per scene basis, as I’m designing each unique level in my game to be its own scene. I’ve created 2 levels, and generated a recast graph on each. Then I additively load them beside each other. Each level has placed Link2 objects leading to where the other levels is. However, the issue is that when a second recast graph is present (the AStarPath component), it gets disabled and there’s a warning stating 2 cannot exist at once. How could I accomplish this setup in the intended way for this asset?
- A* version: 5.4.4
- Unity version: 6000.2.6f2 (4a4dcaec6541)