Reduce performance impact and quality of movement when far from player?
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2
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164
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February 3, 2024
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Doubt About RecastMeshObj and scene unloading
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2
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198
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February 3, 2024
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Copy Grid Graph at Runtime
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2
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130
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February 3, 2024
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A* with Network concerns
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4
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139
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February 2, 2024
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Enemy spawner, grids, etc
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2
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182
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February 2, 2024
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'Show Graph' not showing anything in Unity 2023.3.0b4 URP - Version 4.3.92 beta
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2
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502
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February 1, 2024
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Using Floodfill To Calculate Water In Pipes
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4
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187
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January 31, 2024
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Falling through navmesh
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1
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143
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January 31, 2024
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Navigating smoothly across orthogonal surfaces
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2
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180
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January 31, 2024
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Error when scanning recast graph
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1
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195
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January 30, 2024
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Troubles with recastgraph holes
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4
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213
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January 29, 2024
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Error of RVO 2D rotate
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2
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178
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January 29, 2024
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Disable FollowerEntity Rotation
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1
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168
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January 29, 2024
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AI Path not working with Rigidbody2D?
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1
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232
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January 29, 2024
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A node in a LayerGridGraph contained a connection to a destroyed LevelGridNode. 4.3.91
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1
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248
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January 29, 2024
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Pathfinding between adjancent pathfinding Isometric grids
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1
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186
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January 29, 2024
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RichAI repeatedlySearchPaths - Does it exist?
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2
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140
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January 29, 2024
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4.3.92 Proc grid mover bug?
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2
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144
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January 29, 2024
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Updating package results in missing components
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7
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241
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January 28, 2024
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Event when destination is crowded
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1
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194
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January 28, 2024
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Pathfinding on ocean
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4
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596
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January 27, 2024
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Difference between isStopped, canMove, and RichAI.enabled?
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2
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209
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January 25, 2024
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[Bug] EditorGUILayoutx.LayerMaskField
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2
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96
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January 25, 2024
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RichAI velocity.magnitude returns 0 even when moving
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8
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184
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January 25, 2024
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Stop FollowerEntity Immediately
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1
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144
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January 25, 2024
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Using tags on prefabs, tags not showing upon scan
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1
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189
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January 25, 2024
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We have a few questions regarding the A*Pathfinding
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1
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147
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January 25, 2024
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MouseOver Detection
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1
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174
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January 24, 2024
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[Bug] FollowerEntity prints error in log every time its selected in inspector
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1
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121
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January 24, 2024
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Navmesh Links per Agent
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4
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120
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January 24, 2024
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