Hi there!
- Is it possible to create a custom node logic (the GraphNodes used in your project are C# classes rather than MonoBehaviour, and I need to give the game designer the ability to dynamically control all their parameters without having to write code on their side, for example, controlling the walkable parameter by changing it through the event inspector or when the node is overlapped by a collider)?
- Is it possible to make movement in one direction between nodes (for example, there are nodes A and B, and from node A you can get to B, but from B to A the path is blocked)?
Thank you!