Hello,
i’m using Unity Version 2023.2.0f1 and AStar Beta Version 4.3.92.
I noticed the LayerMask field behaving weird when enabling/disabling entries in the GridGraph Editor.
It will only save the correct values if i enable/disable them one by one and then close the dropdown.
If i try to enable/disable multiple values with the dropdown open it always saves the “Default” and the last clicked layer value.