[Bug] EditorGUILayoutx.LayerMaskField

Hello,
i’m using Unity Version 2023.2.0f1 and AStar Beta Version 4.3.92.

I noticed the LayerMask field behaving weird when enabling/disabling entries in the GridGraph Editor.

It will only save the correct values if i enable/disable them one by one and then close the dropdown.
If i try to enable/disable multiple values with the dropdown open it always saves the “Default” and the last clicked layer value.

image

Hi

I cannot replicate this on Windows with 2023.2.0b17.

Thanks for checking that, it indeed only happens on version 2023.2.0f1. Latest version 2023.2.7f1 also seems fine.

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