Navmesh Links per Agent

Is there currently no support to specify off mesh links per agent type, or am I missing something? Right now they are considered by all agents.



In the beta version, you can specify a tag on each off mesh link. Then you can make specific agents not be able to traverse that tag.

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I just noticed it in the Beta version the moment you answered. Thank you.

Ah but the Beta version is only for Unity 2022.2.10f and beyond. Unfortunate.

If you had to eyeball it, do you think I could grab the tag parts of the Link2 in the Beta and plug them in into the latest version? Or does is it deeply engrained in new features?