Pathfinding between adjancent pathfinding Isometric grids

Hello,

I have two grids, one for the overall world and one for the player house that has a The Sims like house build construction mode.

The house grid requires different settings to allow for tighter paths.

I need to be able to make a pathfinding entity seamlessly walk between the grids.

I have tried looking into the documentation, updating A* to the latest version, and even stumbled upon this post here : Preformatted text

Tried using node-link 2 and the things mentioned in the post but I just couldn’t crack it
|

This image shows the two grids with the player house one on top. The world grid has been blocked on the player house entirely via a collider on a pathfinding block layer. The green circles are the node links I attempted to use.

Would love some guidance on this.

Hi

I would strongly recommend using a single grid. If you need more precision, try to use a recast graph instead. Recast graphs handle varying detail much better than grid graphs. The recast graph supports 2D colliders in the beta version.