RVO causing npcs to sometimes walk in a circle instead of going to target
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1
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32
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April 8, 2024
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Null reference in FollowerEntity when calling GetRemainingPath (5.0.6)
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1
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45
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April 8, 2024
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How to import example scenes?
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4
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45
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April 8, 2024
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Initial Navmesh Cut is really slow
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2
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55
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April 7, 2024
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Error: out-of-date assets - Unity MPPM
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0
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37
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April 6, 2024
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Exception: Axis-aligned connection not found 5.0.4
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8
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110
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April 6, 2024
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In-game command builder not working
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2
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25
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April 5, 2024
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The Custom Graph Generator lost connections on version 5.06
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1
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34
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April 5, 2024
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UPM used in development team and build servers
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1
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21
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April 5, 2024
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Clarification on one of the fuction in TargetMover.cs example code
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1
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24
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April 4, 2024
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Tiles & connections
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10
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41
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April 4, 2024
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Pathfinding crashing editor & player on 2023.2
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7
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116
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April 4, 2024
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Connecting recast graphs at runtime
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3
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38
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April 4, 2024
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Point Graph Issues
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1
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30
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April 4, 2024
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How to use A* for animals walking on a procedural generated mesh?
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0
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38
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April 3, 2024
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A* not shown after import in Asset Folder
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4
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42
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April 3, 2024
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Meshes and/or Colliders Not Detected as Unwalkable by Recast Graph
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2
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35
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April 3, 2024
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How to use StartMultiTargetPath with multiple starts to same end
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4
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25
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April 3, 2024
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How to handle end reached distance, thinner than obstacle wall
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2
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32
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April 3, 2024
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Rider and DLL symbols
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1
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45
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April 3, 2024
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Navigation on Walls - Any tips or resources?
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11
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1360
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April 2, 2024
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How to stop AIPath pathing?
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1
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48
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April 2, 2024
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Recast graph has strange bake/connections
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1
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38
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April 2, 2024
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Is this good setting for rts game?
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6
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48
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April 2, 2024
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Package is too large comparing to the 4.3.84
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4
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48
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April 2, 2024
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Errors after Upgrading fro 5.0.4 to 5.0.6
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1
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55
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April 2, 2024
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Agent not reconnecting with Navmesh?
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16
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124
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April 2, 2024
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Lining up isometric 2d grid with tile map
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8
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1061
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April 1, 2024
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How about performance?
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4
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42
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April 1, 2024
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Is it possbile to mix Recast graph and Grid graph in the same scene?
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2
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32
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April 1, 2024
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