Hello , please excuse me if this is too elementary but been stuck on this for while.
This is similar to this question here:
For me I am trying to make top down isometric game and the grid shape is rectangle .
I am having a hard time mapping the time map to A star grid,
This are my settings for the tile renderer and what it looks like:
This are my settings for AStar grid:
I tried to rotate and play around with the values of node side,depth, rotation, IsoAngle etc to get the Astar grid close to possible to tile renderer grid, but its not exact as you see here:
Maybe there is some math here I need to do, or something more fundamental I am missing , please help, thanks
but i think this issue on tilemap side/ if you do trick - null scale 0.57 and grid rotate under it to 45 it will be perfect lines over astar grid(but iso sprites will look wrong and trick not useful)
so its smth strange in tilemap isometric mode calculations
upd. i understood 0.707 node scale as in that topic Unity 2108.3 Isometric Tilemaps (SOLVED) 0.707* 2 =1.414 tile scale as here. so you choose yourself what to scale
thanks for your response. but seem like I dind’ t have to scale the grid to 1.4142, just making the setting of the A8 grid grap to these , worked for me,