I have a flat plane with several obstacles on it and a Recast graph. It seems like the scan for this simple setup creates a very strange navigation mesh and connections.
Recast Setup
Resultant Recast Scan
AIPath Setup
The outcome of this is that when an AIPath agent attempts to navigate this graph the paths calculated end up being quite strange (zig-zagging points rather than smoothly moving between points on the path or choosing a zig-zag path over more direct movement).
Path example
Is there something about this simple setup that is causing Recast to scan and create a graph in this way? Are there tweaks I should be making to the AI path that would make their pathing follow the