Check which graph the point is on and whether it is available
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1
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48
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April 15, 2024
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How to access Walkable?
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2
|
31
|
April 15, 2024
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IsPathPossible returning true despite nodes being in different areas
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6
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38
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April 11, 2024
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How to stop AIPath pathing?
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1
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60
|
April 2, 2024
|
Can't create a Path
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4
|
47
|
March 31, 2024
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Console Errors Related to Update Checking
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8
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3078
|
March 24, 2024
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IsPathPossible fails with nodes seemingly in the same area
|
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2
|
75
|
March 23, 2024
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How to access Pathfinder (and others) variables in code? (Documentation?)
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3
|
91
|
March 21, 2024
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Optimal way of checking an area for obstacles
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|
1
|
60
|
March 19, 2024
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Perceived pathing jerkiness
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2
|
54
|
March 16, 2024
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Why can my AIs walk into an unwalkable area (when kiting them like this)?
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6
|
108
|
March 15, 2024
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AIPath not fining path
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4
|
77
|
March 15, 2024
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Navmesh rotation and offset
|
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3
|
71
|
March 15, 2024
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Blocking nodes for recast/navmesh?
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1
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62
|
March 13, 2024
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Agent can not move up a slope
|
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3
|
77
|
February 29, 2024
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Objects move towards graph when outside of it
|
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1
|
89
|
February 21, 2024
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Is there an equivalent to NavMesh.SamplePosition() in A* pathfinding?
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4
|
1423
|
February 17, 2024
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How to avoid patrolling enemies properly?
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0
|
61
|
February 16, 2024
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Query about performance for standalone VR
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6
|
74
|
February 5, 2024
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Width, Depth problem
|
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5
|
71
|
February 3, 2024
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Enemy spawner, grids, etc
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2
|
90
|
February 2, 2024
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Navigating smoothly across orthogonal surfaces
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2
|
79
|
January 31, 2024
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Troubles with recastgraph holes
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4
|
107
|
January 29, 2024
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Error of RVO 2D rotate
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2
|
79
|
January 29, 2024
|
AI Path not working with Rigidbody2D?
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1
|
104
|
January 29, 2024
|
Using tags on prefabs, tags not showing upon scan
|
|
1
|
94
|
January 25, 2024
|
We have a few questions regarding the A*Pathfinding
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|
1
|
79
|
January 25, 2024
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Units don't move in runtime generated grid
|
|
3
|
81
|
January 23, 2024
|
Best way to find out which graph nodes have been updated
|
|
1
|
102
|
January 18, 2024
|
Aipath rvo rts system
|
|
2
|
92
|
January 17, 2024
|