Any expected issues with Beta for released game?
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4
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207
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September 3, 2023
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How to check if the path does not exist, or doesn't reach the target
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1
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177
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September 3, 2023
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Tilemap NRE related to Align to tilemap editor
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1
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169
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September 2, 2023
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Does It Support Staggered Isometric Grids?
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5
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232
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September 2, 2023
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Can I block a path from a direction to prevent the path from turning around?
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1
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187
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September 2, 2023
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How to update width and depth without affect other setting
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5
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228
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September 2, 2023
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AI sometimes gets stuck
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0
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171
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September 2, 2023
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How can I optimize the Initialization of A*? (mobile)
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0
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161
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September 1, 2023
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Grid Graph, Recast, & Terrain Trees
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0
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180
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August 30, 2023
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How to check if the unit has reached the target so it can be deselected
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2
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206
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August 29, 2023
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All pathfinding scripts are disabled in the inspector after updating
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3
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173
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August 28, 2023
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Estimated release of the beta version?
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1
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338
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August 22, 2021
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How to get the cell position in Tilemap by GridNode vice versa
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4
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405
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August 28, 2023
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RVO Possible NaN
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4
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476
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August 28, 2023
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Drawing gizmos with hideInHierarchy
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5
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261
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August 28, 2023
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AI is trying to path through walls
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5
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376
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August 28, 2023
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Multiple grid graphs, masks and penalties
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3
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264
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August 28, 2023
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RichAI path seem to be very off for Recast graph
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2
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276
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August 28, 2023
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[Bug] Custom Mesh NavMeshCut broken by Tiles feature
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6
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322
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August 28, 2023
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How to integrate into my existing class? Compare arbitrary paths?
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4
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139
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August 27, 2023
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Achieving Consistent Zigzag Movement on an Isometric Grid with A* Pathfinding
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2
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209
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August 26, 2023
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Where is the PriorityQueue in pathfinding
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3
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221
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August 26, 2023
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Limit movement between nodes with obstacle in between them?
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4
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250
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August 25, 2023
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2d pathfinding on layers
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4
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189
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August 25, 2023
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Is there any callback function for AIPath when it enter a new gridNode
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4
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184
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August 25, 2023
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Beta4.3.79 Error: Failed to receive data
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2
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328
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August 25, 2023
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AIPath is stuck at a unwalkable node
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3
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209
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August 25, 2023
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How to avoid RVO agents with high speed passing through Obstacles?
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1
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284
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August 25, 2023
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RVO avoid locked Controller more
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1
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199
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August 25, 2023
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IsPathPossible return true to target out of graph
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2
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250
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August 25, 2023
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