Hi, I’m having problem with IsPathPossible API
it returns true even when the target is outside the graph.
with Checking if the path reachable.
here’s the code
public Transform target; public Seeker seeker; public List<Vector3> paths = new List<Vector3>(); public GraphNode nodeA; public GraphNode nodeB; [ContextMenu("Find Path")] public void OnUpdatePath() { StartCoroutine(nameof(FindPathEnumerator)); } [ContextMenu("Check Path")] public void CheckPath() { nodeA = AstarPath.active.GetNearest(transform.position).node; nodeB = AstarPath.active.GetNearest(target.position).node; Debug.LogError($"Is Path Possible : {PathUtilities.IsPathPossible(nodeA, nodeB)}"); }