OK, I’ve been working on a 2D-TowerDefence style project, in which monsters coming from all directions are RVO agents, and there is a character that player can move, it is also a RVO agents. And this moving character is not allowed to move out of the screen.
In the beginning I did not add any obstacle, I just clamped the destination of the moving character in the screen. Then I found when I control the character moving along the screen edge, it might go out of screen if some monsters happened to appear in front of it.
I thing it is because I only set the destination, but the moving process is controlled by RVO simulator, so I add four obstacle of line shape.
Now the question is, it works well under normal game speed, even 4 times game speed, but when it comes to 8 times speed, the character will pass through the obstacle.
Is there any way to handle this case? Any help would be greatly appreciated.