I have a DDOL A* object set up to follow a procedural grid mover, and when my player changes scenes it throws these errors. They seem innocuous, but its still kind of spammy. Even tho Im using a 2d setup, im not using the tilemap alignment that its erroring on. Seems like its trying to cache them anyway which might be the issue.
(Btw: you can use the newer faster FindObjectsByType in that method to find the tilemaps ;D )
Here is my inspector:
P.S. the “Align to tilemap” field is not always drawn either, not sure what causes it.
Unity version: 2022.8 LTS
A* version: 4.3.79