How to minimize directional changes?
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8
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1236
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November 7, 2023
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Pathfinder script changes values when entering playmode
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2
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152
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November 5, 2023
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FloodPath making a straight line path ignoring the Navmesh
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3
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204
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November 5, 2023
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Graph doesnt work in build
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4
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203
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November 2, 2023
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4.3.83 - Seeker.StartPath (no callback) deprecated
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2
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210
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November 2, 2023
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Use MultiTargetPath with AIPath
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10
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254
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November 1, 2023
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Disabling movement/pathfinding
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1
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146
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November 1, 2023
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Question about seeker.StartPath
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4
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286
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October 31, 2023
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4.3.83 - seeker.pathCallback deprecated - Callback needed for SearchPath()
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8
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242
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October 31, 2023
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AstarPath.UpdateGraphs Makes RichNavMeshAgent Teleport
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3
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202
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October 31, 2023
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Recast Graphs snap to 0,0,0 when I run the game
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1
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168
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October 31, 2023
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RichAI For Smooth Consecutive Waypoints
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2
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221
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October 31, 2023
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Agent stop moving when agents in total are more than 50
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8
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373
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October 30, 2023
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Error: This part should never be reached
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23
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655
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October 30, 2023
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Need help making a trap
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1
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183
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October 28, 2023
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Calculate path time as a function of jerk
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1
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156
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October 28, 2023
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Stairs steps disconnect graph
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1
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208
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October 28, 2023
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Multiple Grids & Dynamic Loading
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1
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191
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October 28, 2023
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Sort Layers and Sprites
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1
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184
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October 27, 2023
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Path encroaches on obstacles!
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2
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300
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May 17, 2023
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Recast graph and column
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1
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153
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October 26, 2023
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RichAI Gizmo Is ZigZaggy (Both with and without funnel simplification)
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0
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218
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October 25, 2023
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Having trouble installing A* Pathfinding Project 4.3.79 (Beta)
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5
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396
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October 25, 2023
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Using localphysics instead of physics
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2
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422
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October 25, 2023
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RaycastModifier keeps the path flying over the ground while crossing slopes
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1
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218
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October 25, 2023
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Asking about working with Custom TurnBasedAI and NodeLink2
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0
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177
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October 24, 2023
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Linecast with no obstacles in between, returns colision on Vector3.Zero
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1
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180
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October 24, 2023
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Why the LayeredGridGraph.GetNearest() function ignores the constraint parameter?
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1
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201
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October 23, 2023
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RVO, crowded unable to reach destination, is there an event in this status, or status
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1
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247
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October 23, 2023
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How to make that node walkable agian?
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2
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174
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October 23, 2023
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