Asking about working with Custom TurnBasedAI and NodeLink2

Hi!

I’m making grid-based AI movement for my game, based on TurnBasedAI with hex-grid graph and NodeLink2 for traversing off mesh, and it works as intended.

Is there anyway to implement onTraverseOffMeshLink when the AI is moving on NodeLink2-created node/path when traversing off-mesh/off-grid path? Because as far as i know, onTraverseOffMeshLink only works on RichAI.

Because, currently I’m calculating whether the AI should play “Climb” or “Walk” animation based on y position of the current node and next node.

Or is it wrong to use NodeLink2 for traversing off mesh for grid graph?

Thank you :slightly_smiling_face: