Memory leak if unity donot refresh
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1
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191
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December 15, 2022
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Can't work out how to generate 2D navmesh on tilemap
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1
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210
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December 13, 2022
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Procedural Grid mover over open world
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1
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214
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December 13, 2022
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Issue with normal when drawing in 2D
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3
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175
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December 13, 2022
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Callback for NavmeshUpdate
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2
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240
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December 12, 2022
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How to set a target to a prefab after spawned?
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2
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148
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December 11, 2022
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Deactivate Local Avoidance
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3
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207
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December 11, 2022
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[A* 2D] Obstacle Layer Mask didn't work for collider triggers
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3
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310
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December 11, 2022
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Manual penalty changes in grid
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1
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178
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December 11, 2022
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Upgrade from Free Version to Pro Version
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1
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202
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December 11, 2022
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Pathfinding in a constant circle
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1
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218
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December 8, 2022
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Humanoid Move Speed While Rotating
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0
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191
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December 8, 2022
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Stairs and Recast Graph
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6
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332
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December 6, 2022
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Errors when running(Built game)
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3
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310
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December 6, 2022
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RadiusModifier paths into unpathable space
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1
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280
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December 6, 2022
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Agent set path manually
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2
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229
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December 6, 2022
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Units as obstacles - does it make sense?
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0
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188
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December 5, 2022
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How can i make the pathfind not so smart?
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2
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359
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December 4, 2022
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Finding corners and edges on a 3D graph?
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0
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382
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December 4, 2022
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How to setup Pathfinder data for separated level prefabs
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0
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162
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December 4, 2022
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[SOLVED] ConstantPath Outline Help
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5
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516
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December 3, 2022
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SOLUTION: Flying unit pathfinding!
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3
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1732
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December 3, 2022
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Burst Error when drawing WireCylinder
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9
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1101
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December 2, 2022
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[Solved] GridGraph.Linecast does not return if an obstacle was hit
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11
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254
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November 30, 2022
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Problem with create graphs in runtime?
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1
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177
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November 30, 2022
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Why use Seeker.StartPath vs RichAI.Ai.SearchPath?
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1
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281
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November 29, 2022
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Turning for cars
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17
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1664
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November 29, 2022
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4.3.61/ 2d GridGraph/fps drop on open areas related to BFS
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0
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195
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November 29, 2022
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A*Star Pathfinding Issue (Video and Code Included)
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1
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193
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November 29, 2022
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Raycast Graph is too wide on simple meshes
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2
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186
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November 28, 2022
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