About the Point graph category
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0
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750
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March 11, 2015
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UpdateGraphs taking foverer (30 seconds or more) even if bounding box is small or no change has been done
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2
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23
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May 13, 2022
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GraphUpdateObject vs Scan performance at runtime
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1
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43
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April 23, 2022
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Prevent Agent from Cutting Corners on 2D Map
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3
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53
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April 23, 2022
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Seeker switching graphs (possible bug report)
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2
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50
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February 23, 2022
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Why is AddDirtyNode marked as internal?
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1
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34
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February 23, 2022
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Seeker ignores graph mask
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5
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46
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February 15, 2022
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Change Max Distance of Point Graph at Runtime and Recalculate Graph
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1
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49
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January 12, 2022
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UpdateGraph with Bounds on PointGraph
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2
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85
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November 28, 2021
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Help influencing node choice on a point graph?
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2
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69
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October 4, 2021
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Confused about modifier priorities
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4
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96
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August 7, 2021
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Control how much time ai spend on going to node
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1
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68
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July 21, 2021
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Custom path resolution with many equidistant paths (Pharaoh A New Era)
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1
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110
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June 6, 2021
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Trying to change the node color
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1
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66
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May 29, 2021
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NullReferenceException while scanning point graph
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5
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149
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May 8, 2021
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Unloading multiple NodeLink2 point graphs
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0
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107
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April 17, 2021
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AILerp getting stuck on point graph after GraphUpdateScene is applied
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2
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143
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April 14, 2021
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Tag path restriction on PointGraph
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0
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114
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April 13, 2021
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Force path find
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4
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146
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March 24, 2021
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Multiples graphs in the same game
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12
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422
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February 2, 2021
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How to remove node from PointGraph
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1
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135
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December 19, 2020
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PointGraph.node contains empty nodes
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1
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128
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December 19, 2020
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No Node Connections in OSX Build
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4
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106
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December 14, 2020
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Vertical PointGraph Pathfinding
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1
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161
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November 20, 2020
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Game lags when updating graph using GraphUpdateObject
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0
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109
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November 20, 2020
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Long initial scan time
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4
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166
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November 8, 2020
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SOLUTION: Flying unit pathfinding!
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0
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324
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August 27, 2020
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How do not add endNode to the current path using NodeLink2? or ai.GetRemainingPath works not how I was expecting
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0
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174
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July 30, 2020
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[BUG][4.3.29] Gizmos of pointnode are not visibles
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1
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109
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July 22, 2020
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Issue with one-way roads and finding the nearest node
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3
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792
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July 16, 2020
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