Humanoid Move Speed While Rotating

I have yet to update to your updated version. I will soon as I have some custom code I need to revisit before I upgrade in case I need to carry it over to the updated version of pathfinder.

In the meantime I wanted to suggest a feature. For AILerp.cs you have “Movement Speed” and “Rotation Speed”. Is there a way to slow down movement speed while rotating or stop movement speed completely until rotation is done (or nearly done)?

The reasoning behind this is because if a character turns sharply and moves at the same time it appears as though the character is sliding.