About the Navmesh graph category
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0
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699
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March 11, 2015
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Bug: Mecanim Bridge does not support RichAI
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0
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8
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March 2, 2021
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Callback for links on spherical worlds
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2
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13
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February 28, 2021
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Navmesh Cut issue on 3 dimensional Navmesh
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2
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31
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February 23, 2021
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Spherical navmesh with constraint
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6
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145
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February 22, 2021
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Height and Slope adjustment on NavMesh
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4
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14
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February 20, 2021
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Manual Navmesh's cost
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1
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22
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February 2, 2021
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FleePath on NavMesh return center of nodes
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1
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14
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January 27, 2021
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RichAI with PathModifiers
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1
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24
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January 20, 2021
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Agents ignoring path connected using AddConnection
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1
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24
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December 6, 2020
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Spherical Worlds
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4
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50
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December 2, 2020
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AIPath(2D) agent can move off the navmesh
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4
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44
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November 18, 2020
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Can i use navmesh graph in 2D TopDown games?
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1
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74
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November 16, 2020
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GraphUpdateScene using bounding box and not collision box
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10
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157
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November 3, 2020
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Integrating Custom Obstacles into the Navmesh
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1
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47
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October 31, 2020
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Characters can only move on the current navigation mesh and cannot move on any other navigation mesh
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1
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38
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October 30, 2020
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How to Dynamicly generate the navmesh
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6
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110
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August 18, 2020
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Navmesh on a spherical planet
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208
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12483
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July 9, 2020
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Game gets stucked when using UpdateGraphs in Spherical World
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1
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68
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June 14, 2020
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Change the rotation of a bot
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5
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108
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May 26, 2020
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Async carving process callback?
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0
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64
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April 15, 2020
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Using Alternative Path agents still take paths with high penalty nodes
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0
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54
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March 20, 2020
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Get nearest navmesh point on circle
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1
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148
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December 22, 2019
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Optimizations tab -> Apply button throws an exception
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2
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78
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November 27, 2019
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Equivalent to Unity Nevmash Surfaces
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1
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130
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November 12, 2019
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I keep Getting Argument is out of range When NPC is near Edge
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11
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545
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October 21, 2019
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Is there NavMesh.FindClosestEdge similar function?
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3
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190
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August 28, 2019
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Prevent hovering above navmesh (but more efficient than GetNearest)
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1
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175
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August 8, 2019
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Knowing if a position is within the navmesh
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2
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231
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April 25, 2019
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Possible bug in DeserializeGraphsAdditive
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6
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389
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April 17, 2019
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