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About the Navmesh graph category
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0
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995
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March 11, 2015
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Enemies spawn inside buildings & navmesh cut zones (only in build, not in editor)
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7
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26
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March 11, 2026
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Agent gets stuck at a high angle
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3
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10
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February 20, 2026
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'CompressAndRefineTile' function might be fundamentally wrong for NavMeshCut with the isDual enabled
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1
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6
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February 19, 2026
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ReplaceTiles Ignoring TileMesh Tag Data
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2
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59
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November 19, 2025
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Since latest update Scan Navmesh graph isn't connecting to vertical triangles
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16
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111
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October 30, 2025
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Formation packed for spherical worlds
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3
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79
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October 3, 2025
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Issue caching graph calculation and using NavMesh Cut
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10
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125
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August 28, 2025
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FollowerEntity creating paths through a spherical world
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6
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59
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August 26, 2025
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Large amount of graph node array and list
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3
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92
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August 25, 2025
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Weird behaviour of Follower Entity when moving to destination above head
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3
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91
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August 18, 2025
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NavMesh scanned in Edit mode disappears when entering Play mode
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1
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50
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March 27, 2025
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Updating navmesh connection cost at runtime
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3
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74
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February 26, 2025
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Dynamic generation of NavMesh
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2
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104
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January 18, 2025
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NavMeshCut Compare Function
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1
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29
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December 18, 2024
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Navmesh cuts getting baked into scan or cache
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9
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130
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November 16, 2024
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Making an Off Mesh Link jump in a non-planar navmesh
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3
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178
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October 9, 2024
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Bugreport: Bug in NavMeshBase Linecast?
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1
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84
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October 1, 2024
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Seeker Scale / Radius
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2
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88
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August 26, 2024
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Possible bug in reachedDestination
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1
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206
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July 31, 2024
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NavmeshCut is affecting all graphs
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2
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224
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July 2, 2024
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NullReference in AIPathAlligntoSurface Script
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12
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232
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April 11, 2024
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Navigation on Walls - Any tips or resources?
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11
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2522
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April 2, 2024
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AI Agent (RichAI+Seeker+RVOController) falls down NavMesh
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2
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213
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March 15, 2024
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Navmesh on a spherical planet
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213
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24402
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March 2, 2024
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Character Collider Issue
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2
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205
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January 3, 2024
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GraphUpdateScene effect disappears after some time
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0
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161
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December 25, 2023
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Navmesh Graph with GraphUpdateScene Tags
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0
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230
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December 23, 2023
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Agent's Y pos in recast graph
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1
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229
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December 7, 2023
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A* no longer able to scan navmesh
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10
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634
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November 8, 2023
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