About the Navmesh graph category
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0
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968
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March 11, 2015
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Issue caching graph calculation and using NavMesh Cut
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10
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52
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August 28, 2025
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FollowerEntity creating paths through a spherical world
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6
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11
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August 26, 2025
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Large amount of graph node array and list
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3
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17
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August 25, 2025
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Weird behaviour of Follower Entity when moving to destination above head
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3
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25
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August 18, 2025
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NavMesh scanned in Edit mode disappears when entering Play mode
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1
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12
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March 27, 2025
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Updating navmesh connection cost at runtime
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3
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30
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February 26, 2025
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The problem of going to the destination via the wrong route
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12
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64
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January 27, 2025
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Dynamic generation of NavMesh
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2
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34
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January 18, 2025
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NavMeshCut Compare Function
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1
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11
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December 18, 2024
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Navmesh cuts getting baked into scan or cache
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9
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45
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November 16, 2024
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Making an Off Mesh Link jump in a non-planar navmesh
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3
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131
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October 9, 2024
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Bugreport: Bug in NavMeshBase Linecast?
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1
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48
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October 1, 2024
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Seeker Scale / Radius
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2
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72
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August 26, 2024
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Possible bug in reachedDestination
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1
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186
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July 31, 2024
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NavmeshCut is affecting all graphs
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2
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179
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July 2, 2024
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NullReference in AIPathAlligntoSurface Script
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12
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135
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April 11, 2024
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Navigation on Walls - Any tips or resources?
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11
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2334
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April 2, 2024
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AI Agent (RichAI+Seeker+RVOController) falls down NavMesh
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2
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156
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March 15, 2024
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Navmesh on a spherical planet
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213
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22860
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March 2, 2024
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Character Collider Issue
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2
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167
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January 3, 2024
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GraphUpdateScene effect disappears after some time
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0
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143
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December 25, 2023
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Navmesh Graph with GraphUpdateScene Tags
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0
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211
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December 23, 2023
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Agent's Y pos in recast graph
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1
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207
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December 7, 2023
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A* no longer able to scan navmesh
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10
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573
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November 8, 2023
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Agents "jumping" when passing through rigidbodies
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4
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298
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October 10, 2023
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NavMesh Cutter Cuts Random Edged On NavMesh
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8
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319
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July 7, 2023
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Navmesh.Linecast help
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2
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364
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June 22, 2023
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Rich AI Steering Target - unexpected result
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3
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319
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June 21, 2023
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PathUtilities.IsPathPossible returns a false positive
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2
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333
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June 6, 2023
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